#include <G4VGraphicsScene.hh>
Public 멤버 함수 | |
G4VGraphicsScene () | |
virtual | ~G4VGraphicsScene () |
virtual void | PreAddSolid (const G4Transform3D &objectTransformation, const G4VisAttributes &visAttribs)=0 |
virtual void | PostAddSolid ()=0 |
virtual void | AddSolid (const G4Box &)=0 |
virtual void | AddSolid (const G4Cons &)=0 |
virtual void | AddSolid (const G4Orb &)=0 |
virtual void | AddSolid (const G4Para &)=0 |
virtual void | AddSolid (const G4Sphere &)=0 |
virtual void | AddSolid (const G4Torus &)=0 |
virtual void | AddSolid (const G4Trap &)=0 |
virtual void | AddSolid (const G4Trd &)=0 |
virtual void | AddSolid (const G4Tubs &)=0 |
virtual void | AddSolid (const G4Ellipsoid &)=0 |
virtual void | AddSolid (const G4Polycone &)=0 |
virtual void | AddSolid (const G4Polyhedra &)=0 |
virtual void | AddSolid (const G4VSolid &)=0 |
virtual void | AddCompound (const G4VTrajectory &)=0 |
virtual void | AddCompound (const G4VHit &)=0 |
virtual void | AddCompound (const G4VDigi &)=0 |
virtual void | AddCompound (const G4THitsMap< G4double > &)=0 |
virtual void | AddCompound (const G4THitsMap< G4StatDouble > &)=0 |
virtual void | BeginPrimitives (const G4Transform3D &objectTransformation=G4Transform3D())=0 |
virtual void | EndPrimitives ()=0 |
virtual void | BeginPrimitives2D (const G4Transform3D &objectTransformation=G4Transform3D())=0 |
virtual void | EndPrimitives2D ()=0 |
virtual void | AddPrimitive (const G4Polyline &)=0 |
virtual void | AddPrimitive (const G4Scale &)=0 |
virtual void | AddPrimitive (const G4Text &)=0 |
virtual void | AddPrimitive (const G4Circle &)=0 |
virtual void | AddPrimitive (const G4Square &)=0 |
virtual void | AddPrimitive (const G4Polymarker &)=0 |
virtual void | AddPrimitive (const G4Polyhedron &)=0 |
virtual const G4VisExtent & | GetExtent () const |
G4VGraphicsScene.hh 파일의 73 번째 라인에서 정의되었습니다.
G4VGraphicsScene::G4VGraphicsScene | ( | ) |
G4VGraphicsScene.cc 파일의 34 번째 라인에서 정의되었습니다.
|
virtual |
G4VGraphicsScene.cc 파일의 36 번째 라인에서 정의되었습니다.
|
pure virtual |
G4VSceneHandler, G4GMocrenFileSceneHandler, G4DAWNFILESceneHandler, G4HepRepSceneHandler, G4HepRepFileSceneHandler, G4PseudoScene, G4VRML1FileSceneHandler, G4VRML2FileSceneHandler에서 구현되었습니다.
다음에 의해서 참조됨 : G4PSHitsModel::DescribeYourselfTo(), G4HitsModel::DescribeYourselfTo(), G4DigiModel::DescribeYourselfTo(), G4TrajectoriesModel::DescribeYourselfTo().
|
pure virtual |
|
pure virtual |
|
pure virtual |
G4VSceneHandler, G4XXXSGSceneHandler, G4HepRepFileSceneHandler, G4HepRepSceneHandler, G4VRML1FileSceneHandler, G4VRML2FileSceneHandler, G4XXXStoredSceneHandler, G4XXXFileSceneHandler, G4PseudoScene, G4GMocrenFileSceneHandler, G4VTreeSceneHandler, G4DAWNFILESceneHandler, G4RayTracerSceneHandler, G4XXXSceneHandler에서 구현되었습니다.
다음에 의해서 참조됨 : G4PhysicalVolumeModel::DescribeSolid(), G4ScaleModel::DescribeYourselfTo(), G4TextModel::DescribeYourselfTo(), G4GPSModel::DescribeYourselfTo(), G4MagneticFieldModel::DescribeYourselfTo(), G4ArrowModel::DescribeYourselfTo(), G4LogicalVolumeModel::DescribeYourselfTo(), CexmcScenePrimitives::DrawRadialLine(), CexmcScenePrimitives::HighlightInnerCrystals(), CexmcScenePrimitives::MarkTargetCenter(), G4VisCommandSceneAddArrow2D::Arrow2D::operator()(), G4VisCommandSceneAddDate::Date::operator()(), G4VisCommandSceneAddEventID::EventID::operator()(), G4VisCommandSceneAddFrame::Frame::operator()(), G4VisCommandSceneAddLine::Line::operator()(), G4VisCommandSceneAddLine2D::Line2D::operator()(), G4VisCommandSceneAddLogo::G4Logo::operator()(), G4VisCommandSceneAddLogo2D::Logo2D::operator()(), G4VisCommandSceneAddText2D::G4Text2D::operator()().
G4VSceneHandler, G4XXXSGSceneHandler, G4HepRepFileSceneHandler, G4HepRepSceneHandler, G4XXXStoredSceneHandler, G4VRML1FileSceneHandler, G4VRML2FileSceneHandler, G4XXXFileSceneHandler, G4PseudoScene, G4GMocrenFileSceneHandler, G4DAWNFILESceneHandler, G4VTreeSceneHandler, G4XXXSceneHandler, G4RayTracerSceneHandler에서 구현되었습니다.
G4VSceneHandler, G4XXXSGSceneHandler, G4HepRepFileSceneHandler, G4HepRepSceneHandler, G4VRML1FileSceneHandler, G4VRML2FileSceneHandler, G4XXXStoredSceneHandler, G4XXXFileSceneHandler, G4PseudoScene, G4GMocrenFileSceneHandler, G4VTreeSceneHandler, G4DAWNFILESceneHandler, G4RayTracerSceneHandler, G4XXXSceneHandler에서 구현되었습니다.
G4VSceneHandler, G4XXXSGSceneHandler, G4HepRepFileSceneHandler, G4HepRepSceneHandler, G4VRML1FileSceneHandler, G4VRML2FileSceneHandler, G4XXXStoredSceneHandler, G4XXXFileSceneHandler, G4PseudoScene, G4GMocrenFileSceneHandler, G4VTreeSceneHandler, G4DAWNFILESceneHandler, G4RayTracerSceneHandler, G4XXXSceneHandler에서 구현되었습니다.
G4VSceneHandler, G4XXXSGSceneHandler, G4HepRepFileSceneHandler, G4HepRepSceneHandler, G4VRML1FileSceneHandler, G4VRML2FileSceneHandler, G4XXXStoredSceneHandler, G4XXXFileSceneHandler, G4PseudoScene, G4GMocrenFileSceneHandler, G4VTreeSceneHandler, G4DAWNFILESceneHandler, G4RayTracerSceneHandler, G4XXXSceneHandler에서 구현되었습니다.
|
pure virtual |
G4VSceneHandler, G4XXXSGSceneHandler, G4HepRepFileSceneHandler, G4HepRepSceneHandler, G4XXXStoredSceneHandler, G4VRML1FileSceneHandler, G4VRML2FileSceneHandler, G4XXXFileSceneHandler, G4PseudoScene, G4GMocrenFileSceneHandler, G4DAWNFILESceneHandler, G4VTreeSceneHandler, G4XXXSceneHandler, G4RayTracerSceneHandler에서 구현되었습니다.
|
pure virtual |
G4VSceneHandler, G4XXXSGSceneHandler, G4HepRepFileSceneHandler, G4HepRepSceneHandler, G4XXXStoredSceneHandler, G4VRML1FileSceneHandler, G4VRML2FileSceneHandler, G4XXXFileSceneHandler, G4PseudoScene, G4GMocrenFileSceneHandler, G4VTreeSceneHandler, G4DAWNFILESceneHandler, G4RayTracerSceneHandler, G4XXXSceneHandler에서 구현되었습니다.
G4VSceneHandler, G4GMocrenFileSceneHandler, G4DAWNFILESceneHandler, G4XXXSGSceneHandler, G4HepRepSceneHandler, G4HepRepFileSceneHandler, G4PseudoScene, G4VRML1FileSceneHandler, G4VRML2FileSceneHandler, G4XXXStoredSceneHandler, G4XXXFileSceneHandler에서 구현되었습니다.
다음에 의해서 참조됨 : G4GPSModel::DescribeYourselfTo(), G4VCSGfaceted::DescribeYourselfTo(), G4EllipticalTube::DescribeYourselfTo(), G4VTwistedFaceted::DescribeYourselfTo(), G4ScaledSolid::DescribeYourselfTo(), G4UnionSolid::DescribeYourselfTo(), G4Ellipsoid::DescribeYourselfTo(), G4Box::DescribeYourselfTo(), G4SubtractionSolid::DescribeYourselfTo(), G4IntersectionSolid::DescribeYourselfTo(), G4Tet::DescribeYourselfTo(), G4ReflectedSolid::DescribeYourselfTo(), G4Orb::DescribeYourselfTo(), G4TwistedTubs::DescribeYourselfTo(), G4Hype::DescribeYourselfTo(), G4Paraboloid::DescribeYourselfTo(), G4CutTubs::DescribeYourselfTo(), G4MultiUnion::DescribeYourselfTo(), G4GenericTrap::DescribeYourselfTo(), G4EllipticalCone::DescribeYourselfTo(), G4Trd::DescribeYourselfTo(), G4DisplacedSolid::DescribeYourselfTo(), G4Para::DescribeYourselfTo(), G4Tubs::DescribeYourselfTo(), G4Torus::DescribeYourselfTo(), G4Cons::DescribeYourselfTo(), G4Sphere::DescribeYourselfTo(), G4TessellatedSolid::DescribeYourselfTo(), G4Trap::DescribeYourselfTo().
|
pure virtual |
|
pure virtual |
|
pure virtual |
|
pure virtual |
G4VSceneHandler, G4XXXSGSceneHandler, G4HepRepSceneHandler, G4XXXStoredSceneHandler, G4VRML1FileSceneHandler, G4VRML2FileSceneHandler, G4GMocrenFileSceneHandler, G4PseudoScene, G4DAWNFILESceneHandler에서 구현되었습니다.
다음에 의해서 참조됨 : G4PhysicalVolumeModel::DescribeSolid(), G4ScaleModel::DescribeYourselfTo(), G4TextModel::DescribeYourselfTo(), G4GPSModel::DescribeYourselfTo(), G4MagneticFieldModel::DescribeYourselfTo(), G4ArrowModel::DescribeYourselfTo(), G4LogicalVolumeModel::DescribeYourselfTo(), CexmcScenePrimitives::DrawRadialLine(), CexmcScenePrimitives::HighlightInnerCrystals(), CexmcScenePrimitives::MarkTargetCenter(), G4VisCommandSceneAddLine::Line::operator()(), G4VisCommandSceneAddLogo::G4Logo::operator()().
|
pure virtual |
G4VSceneHandler, G4HepRepFileSceneHandler, G4PseudoScene에서 구현되었습니다.
다음에 의해서 참조됨 : G4VisCommandSceneAddArrow2D::Arrow2D::operator()(), G4VisCommandSceneAddDate::Date::operator()(), G4VisCommandSceneAddEventID::EventID::operator()(), G4VisCommandSceneAddFrame::Frame::operator()(), G4VisCommandSceneAddLine2D::Line2D::operator()(), G4VisCommandSceneAddLogo2D::Logo2D::operator()(), G4VisCommandSceneAddText2D::G4Text2D::operator()().
|
pure virtual |
G4VSceneHandler, G4XXXSGSceneHandler, G4HepRepSceneHandler, G4XXXStoredSceneHandler, G4VRML1FileSceneHandler, G4VRML2FileSceneHandler, G4GMocrenFileSceneHandler, G4PseudoScene, G4DAWNFILESceneHandler에서 구현되었습니다.
다음에 의해서 참조됨 : G4PhysicalVolumeModel::DescribeSolid(), G4ScaleModel::DescribeYourselfTo(), G4TextModel::DescribeYourselfTo(), G4GPSModel::DescribeYourselfTo(), G4MagneticFieldModel::DescribeYourselfTo(), G4ArrowModel::DescribeYourselfTo(), G4LogicalVolumeModel::DescribeYourselfTo(), CexmcScenePrimitives::DrawRadialLine(), CexmcScenePrimitives::HighlightInnerCrystals(), CexmcScenePrimitives::MarkTargetCenter(), G4VisCommandSceneAddLine::Line::operator()(), G4VisCommandSceneAddLogo::G4Logo::operator()().
|
pure virtual |
G4VSceneHandler, G4HepRepFileSceneHandler, G4PseudoScene에서 구현되었습니다.
다음에 의해서 참조됨 : G4VisCommandSceneAddArrow2D::Arrow2D::operator()(), G4VisCommandSceneAddDate::Date::operator()(), G4VisCommandSceneAddEventID::EventID::operator()(), G4VisCommandSceneAddFrame::Frame::operator()(), G4VisCommandSceneAddLine2D::Line2D::operator()(), G4VisCommandSceneAddLogo2D::Logo2D::operator()(), G4VisCommandSceneAddText2D::G4Text2D::operator()().
|
virtual |
G4VSceneHandler에서 재구현되었습니다.
G4VGraphicsScene.cc 파일의 38 번째 라인에서 정의되었습니다.
다음에 의해서 참조됨 : G4MagneticFieldModel::DescribeYourselfTo().
|
pure virtual |
|
pure virtual |