Geant4  v4-10.4-release
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G4VGraphicsScene 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : G4VGraphicsScene (모든 상속된 멤버들도 포함합니다.)

AddCompound(const G4VTrajectory &)=0G4VGraphicsScenepure virtual
AddCompound(const G4VHit &)=0G4VGraphicsScenepure virtual
AddCompound(const G4VDigi &)=0G4VGraphicsScenepure virtual
AddCompound(const G4THitsMap< G4double > &)=0G4VGraphicsScenepure virtual
AddCompound(const G4THitsMap< G4StatDouble > &)=0G4VGraphicsScenepure virtual
AddPrimitive(const G4Polyline &)=0G4VGraphicsScenepure virtual
AddPrimitive(const G4Scale &)=0G4VGraphicsScenepure virtual
AddPrimitive(const G4Text &)=0G4VGraphicsScenepure virtual
AddPrimitive(const G4Circle &)=0G4VGraphicsScenepure virtual
AddPrimitive(const G4Square &)=0G4VGraphicsScenepure virtual
AddPrimitive(const G4Polymarker &)=0G4VGraphicsScenepure virtual
AddPrimitive(const G4Polyhedron &)=0G4VGraphicsScenepure virtual
AddSolid(const G4Box &)=0G4VGraphicsScenepure virtual
AddSolid(const G4Cons &)=0G4VGraphicsScenepure virtual
AddSolid(const G4Orb &)=0G4VGraphicsScenepure virtual
AddSolid(const G4Para &)=0G4VGraphicsScenepure virtual
AddSolid(const G4Sphere &)=0G4VGraphicsScenepure virtual
AddSolid(const G4Torus &)=0G4VGraphicsScenepure virtual
AddSolid(const G4Trap &)=0G4VGraphicsScenepure virtual
AddSolid(const G4Trd &)=0G4VGraphicsScenepure virtual
AddSolid(const G4Tubs &)=0G4VGraphicsScenepure virtual
AddSolid(const G4Ellipsoid &)=0G4VGraphicsScenepure virtual
AddSolid(const G4Polycone &)=0G4VGraphicsScenepure virtual
AddSolid(const G4Polyhedra &)=0G4VGraphicsScenepure virtual
AddSolid(const G4VSolid &)=0G4VGraphicsScenepure virtual
BeginPrimitives(const G4Transform3D &objectTransformation=G4Transform3D())=0G4VGraphicsScenepure virtual
BeginPrimitives2D(const G4Transform3D &objectTransformation=G4Transform3D())=0G4VGraphicsScenepure virtual
EndPrimitives()=0G4VGraphicsScenepure virtual
EndPrimitives2D()=0G4VGraphicsScenepure virtual
G4VGraphicsScene()G4VGraphicsScene
GetExtent() const G4VGraphicsScenevirtual
PostAddSolid()=0G4VGraphicsScenepure virtual
PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &visAttribs)=0G4VGraphicsScenepure virtual
~G4VGraphicsScene()G4VGraphicsScenevirtual