36 #ifndef G4VGRAPHICSSCENE_HH
37 #define G4VGRAPHICSSCENE_HH
virtual void AddSolid(const G4Box &)=0
virtual void EndPrimitives()=0
virtual void EndPrimitives2D()=0
virtual void BeginPrimitives(const G4Transform3D &objectTransformation=G4Transform3D())=0
virtual void AddCompound(const G4VTrajectory &)=0
virtual const G4VisExtent & GetExtent() const
virtual void AddPrimitive(const G4Polyline &)=0
virtual void PostAddSolid()=0
virtual void BeginPrimitives2D(const G4Transform3D &objectTransformation=G4Transform3D())=0
virtual ~G4VGraphicsScene()
virtual void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &visAttribs)=0