#include <G4VCascadeDeexcitation.hh>
Public 멤버 함수 | |
G4VCascadeDeexcitation (const G4String &name) | |
virtual | ~G4VCascadeDeexcitation () |
virtual void | collide (G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput) |
virtual void | deExcite (const G4Fragment &fragment, G4CollisionOutput &output)=0 |
virtual void | setVerboseLevel (G4int verbose=0) |
Protected 멤버 함수 | |
virtual void | setName (const G4String &name) |
Protected 속성 | |
G4String | theName |
G4int | verboseLevel |
Private 멤버 함수 | |
G4VCascadeDeexcitation (const G4VCascadeDeexcitation &) | |
G4VCascadeDeexcitation & | operator= (const G4VCascadeDeexcitation &) |
G4VCascadeDeexcitation.hh 파일의 46 번째 라인에서 정의되었습니다.
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inline |
G4VCascadeDeexcitation.hh 파일의 48 번째 라인에서 정의되었습니다.
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inlinevirtual |
G4VCascadeDeexcitation.hh 파일의 49 번째 라인에서 정의되었습니다.
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private |
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virtual |
G4VCascadeCollider를 구현.
G4VCascadeDeexcitation.cc 파일의 38 번째 라인에서 정의되었습니다.
다음을 참조함 : G4cout, G4endl, G4VCascadeCollider::theName, G4VCascadeCollider::verboseLevel.
다음에 의해서 참조됨 : G4InuclEvaporation::BreakItUp().
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pure virtual |
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private |
G4VCascadeCollider.hh 파일의 56 번째 라인에서 정의되었습니다.
다음을 참조함 : G4VCascadeCollider::theName.
다음에 의해서 참조됨 : G4CascadeCheckBalance::setOwner().
G4IntraNucleiCascader, G4CascadeColliderBase, G4InuclCollider, G4EquilibriumEvaporator, G4PreCompoundDeexcitation, G4CascadeDeexcitation, G4CascadeDeexciteBase에서 재구현되었습니다.
G4VCascadeCollider.hh 파일의 50 번째 라인에서 정의되었습니다.
다음을 참조함 : G4VCascadeCollider::verboseLevel.
다음에 의해서 참조됨 : G4CascadeRecoilMaker::collide(), G4NucleiModel::generateParticleFate(), G4CascadeDeexciteBase::setVerboseLevel(), G4InuclCollider::setVerboseLevel(), G4CascadeColliderBase::setVerboseLevel(), G4IntraNucleiCascader::setVerboseLevel(), G4CascadeInterface::SetVerboseLevel(), G4InuclCollider::useCascadeDeexcitation(), G4InuclCollider::usePreCompoundDeexcitation(), G4CascadeDeexciteBase::validateOutput(), G4CascadeColliderBase::validateOutput().
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protectedinherited |
G4VCascadeCollider.hh 파일의 53 번째 라인에서 정의되었습니다.
다음에 의해서 참조됨 : G4CascadeCheckBalance::baryonOkay(), G4CascadeCheckBalance::chargeOkay(), collide(), G4CascadeCheckBalance::collide(), G4CascadeCheckBalance::ekinOkay(), G4CascadeCheckBalance::energyOkay(), G4CascadeDeexciteBase::explosion(), G4CascadeRecoilMaker::G4CascadeRecoilMaker(), G4VCascadeCollider::G4VCascadeCollider(), G4CascadeColliderBase::inelasticInteractionPossible(), G4CascadeDeexciteBase::makeFragment(), G4CascadeRecoilMaker::makeRecoilFragment(), G4CascadeRecoilMaker::makeRecoilNuclei(), G4CascadeCheckBalance::momentumOkay(), G4VCascadeCollider::setName(), G4CascadeCheckBalance::strangeOkay(), G4CascadeDeexciteBase::validateOutput(), G4CascadeColliderBase::validateOutput().
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protectedinherited |
G4VCascadeCollider.hh 파일의 54 번째 라인에서 정의되었습니다.
다음에 의해서 참조됨 : G4CascadeCheckBalance::baryonOkay(), G4CascadeCheckBalance::chargeOkay(), collide(), G4InuclCollider::collide(), G4CascadeRecoilMaker::collide(), G4ElementaryParticleCollider::collide(), G4CascadeCheckBalance::collide(), G4IntraNucleiCascader::collide(), G4IntraNucleiCascader::copySecondaries(), G4IntraNucleiCascader::copyWoundedNucleus(), G4IntraNucleiCascader::decayTrappedParticle(), G4NonEquilibriumEvaporator::deExcite(), G4EvaporationInuclCollider::deExcite(), G4BigBanger::deExcite(), G4CascadeDeexcitation::deExcite(), G4PreCompoundDeexcitation::deExcite(), G4EquilibriumEvaporator::deExcite(), G4InuclCollider::deexcite(), G4CascadeCheckBalance::ekinOkay(), G4CascadeCheckBalance::energyOkay(), G4CascadeDeexciteBase::explosion(), G4EquilibriumEvaporator::explosion(), G4CascadeRecoilMaker::fillRecoil(), G4IntraNucleiCascader::finalize(), G4IntraNucleiCascader::finishCascade(), G4VCascadeCollider::G4VCascadeCollider(), G4BigBanger::generateBangInSCM(), G4IntraNucleiCascader::generateCascade(), G4BigBanger::generateMomentumModules(), G4ElementaryParticleCollider::generateMultiplicity(), G4ElementaryParticleCollider::generateSCMfinalState(), G4ElementaryParticleCollider::generateSCMmuonAbsorption(), G4ElementaryParticleCollider::generateSCMpionAbsorption(), G4ElementaryParticleCollider::generateSCMpionNAbsorption(), G4BigBanger::generateX(), G4EquilibriumEvaporator::getAF(), G4NonEquilibriumEvaporator::getE0(), G4EquilibriumEvaporator::getE0(), G4NonEquilibriumEvaporator::getMatrixElement(), G4NonEquilibriumEvaporator::getParLev(), G4EquilibriumEvaporator::getPARLEVDEN(), G4EquilibriumEvaporator::getQF(), G4CascadeRecoilMaker::goodNucleus(), G4EquilibriumEvaporator::goodRemnant(), G4CascadeColliderBase::inelasticInteractionPossible(), G4IntraNucleiCascader::initialize(), G4CascadeDeexciteBase::makeFragment(), G4CascadeRecoilMaker::makeRecoilFragment(), G4CascadeRecoilMaker::makeRecoilNuclei(), G4BigBanger::maxProbability(), G4CascadeCheckBalance::momentumOkay(), G4IntraNucleiCascader::newCascade(), G4InuclCollider::photonuclearOkay(), G4ElementaryParticleCollider::pionNucleonAbsorption(), G4IntraNucleiCascader::preloadCascade(), G4IntraNucleiCascader::processSecondary(), G4IntraNucleiCascader::processTrappedParticle(), G4IntraNucleiCascader::releaseSecondary(), G4InuclCollider::rescatter(), G4IntraNucleiCascader::rescatter(), G4IntraNucleiCascader::setupCascade(), G4VCascadeCollider::setVerboseLevel(), G4InuclCollider::setVerboseLevel(), G4CascadeCheckBalance::strangeOkay(), G4InuclCollider::useCascadeDeexcitation(), G4InuclCollider::usePreCompoundDeexcitation(), G4CascadeDeexciteBase::validateOutput(), G4CascadeColliderBase::validateOutput(), G4CascadeRecoilMaker::wholeEvent(), G4BigBanger::xProbability().