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G4VCascadeDeexcitation.hh
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26 #ifndef G4VCASCADE_DEEXCITATION_HH
27 #define G4VCASCADE_DEEXCITATION_HH
28 // $Id: G4VCascadeDeexcitation.hh 71942 2013-06-28 19:08:11Z mkelsey $
29 //
30 // Base class to define a common interface for post-cascade processing.
31 //
32 // 20130620 Address Coverity complaint about missing copy actions
33 // 20130621 Implement collide() here to throw exception, use reference
34 // instead of pointer for deExcite()
35 // 20130622 Promote to direct base of G4VCascadeCollider
36 // 20140930 Change name from "const char*" to "const G4String"
37 
38 #include "G4VCascadeCollider.hh"
39 #include "globals.hh"
40 #include "G4CollisionOutput.hh"
41 
42 class G4InuclParticle;
43 class G4Fragment;
44 
45 
47 public:
50 
51  // Standard Collider interface should not be used (will end job)
52  virtual void collide(G4InuclParticle* bullet, G4InuclParticle* target,
53  G4CollisionOutput& globalOutput);
54 
55  // Interface specific to pre-compound (post-cascade) processing
56  virtual void deExcite(const G4Fragment& fragment,
57  G4CollisionOutput& output) = 0;
58 
59 private:
60  // Copying of modules is forbidden
63 };
64 
65 #endif /* G4CASCADE_DEEXCITATION_HH */
const XML_Char * name
Definition: expat.h:151
const XML_Char * target
Definition: expat.h:268
virtual void deExcite(const G4Fragment &fragment, G4CollisionOutput &output)=0
virtual void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput)
G4VCascadeDeexcitation & operator=(const G4VCascadeDeexcitation &)
G4VCascadeDeexcitation(const G4String &name)