#include <G4ConcreteNNToDeltaDelta.hh>
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| G4ConcreteNNToDeltaDelta (const G4ParticleDefinition *aPrimary, const G4ParticleDefinition *bPriamry, const G4ParticleDefinition *aSecondary, const G4ParticleDefinition *bSecondary) |
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virtual | ~G4ConcreteNNToDeltaDelta () |
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virtual G4String | GetName () const |
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void | establish_G4MT_TLS_G4ConcreteNNTwoBodyResonance (const G4ParticleDefinition *aPrimary, const G4ParticleDefinition *bPriamry, const G4ParticleDefinition *aSecondary, const G4ParticleDefinition *bSecondary, const G4VXResonanceTable &sigmaTable) |
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virtual G4bool | IsInCharge (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const |
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virtual const std::vector
< G4String > & | GetListOfColliders (G4int) const |
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G4bool | operator== (const G4ConcreteNNTwoBodyResonance &right) const |
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G4bool | operator== (const G4VScatteringCollision &right) const |
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G4bool | operator== (const G4VCollision &right) const |
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G4bool | operator!= (const G4ConcreteNNTwoBodyResonance &right) const |
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G4bool | operator!= (const G4VScatteringCollision &right) const |
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G4bool | operator!= (const G4VCollision &right) const |
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void | establish_G4MT_TLS_G4VScatteringCollision () |
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virtual G4KineticTrackVector * | FinalState (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const |
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virtual const
G4VAngularDistribution * | GetAngularDistribution () const |
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void | establish_G4MT_TLS_G4VCollision () |
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virtual G4double | CrossSection (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const |
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virtual void | Print () const |
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virtual void | Print (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const |
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virtual G4ConcreteNNToDeltaDelta::~G4ConcreteNNToDeltaDelta |
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inlinevirtual |
G4ConcreteNNTwoBodyResonance.cc 파일의 83 번째 라인에서 정의되었습니다.
다음을 참조함 : G4ConcreteNNTwoBodyResonance::crossSectionSource, G4VScatteringCollision::establish_G4MT_TLS_G4VScatteringCollision(), G4ParticleDefinition::GetParticleName(), G4ParticleDefinition::GetPDGiIsospin(), G4ParticleDefinition::GetPDGiSpin(), G4ParticleDefinition::GetPDGMass(), G4ConcreteNNTwoBodyResonance::theOutGoing, G4ConcreteNNTwoBodyResonance::thePrimary1, G4ConcreteNNTwoBodyResonance::thePrimary2.
다음에 의해서 참조됨 : G4ConcreteNNToDeltaDelta(), G4ConcreteNNToDeltaDeltastar::G4ConcreteNNToDeltaDeltastar(), G4ConcreteNNToDeltaNstar::G4ConcreteNNToDeltaNstar(), G4ConcreteNNToNDelta::G4ConcreteNNToNDelta(), G4ConcreteNNToNDeltaStar::G4ConcreteNNToNDeltaStar(), G4ConcreteNNToNNStar::G4ConcreteNNToNNStar(), G4ConcreteNStarNToNN::G4ConcreteNStarNToNN().
void G4VCollision::establish_G4MT_TLS_G4VCollision |
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inherited |
void G4VScatteringCollision::establish_G4MT_TLS_G4VScatteringCollision |
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inherited |
G4VCollision를 구현.
G4VScatteringCollision.cc 파일의 60 번째 라인에서 정의되었습니다.
다음을 참조함 : CLHEP::HepLorentzVector::boostVector(), G4VAngularDistribution::CosTheta(), G4cerr, G4cout, G4endl, G4KineticTrack::Get4Momentum(), G4KineticTrack::GetActualMass(), G4VScatteringCollision::GetAngularDistribution(), G4KineticTrack::GetDefinition(), G4VScatteringCollision::GetOutgoingParticles(), G4ParticleDefinition::GetParticleName(), G4ParticleDefinition::GetPDGCharge(), G4KineticTrack::GetPosition(), CLHEP::HepLorentzRotation::inverse(), CLHEP::HepLorentzVector::m(), CLHEP::Hep3Vector::mag2(), G4Neutron::NeutronDefinition(), G4VAngularDistribution::Phi(), G4PionPlus::PionPlus(), CLHEP::HepLorentzRotation::rotateY(), CLHEP::HepLorentzRotation::rotateZ(), S(), G4VScatteringCollision::SampleResonanceMass().
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inlineprotectedvirtualinherited |
G4CollisionComposite, G4CollisionNN, G4CollisionNNToDeltaDelta1700, G4CollisionNNToDeltaDelta1600, G4CollisionNNToDeltaDelta1620, G4CollisionNNToNDelta1620, G4CollisionNNToNDelta1700, G4CollisionNNToNDelta1900, G4CollisionNNToNDelta1905, G4CollisionNNToNDelta1910, G4CollisionNNToNDelta1920, G4CollisionNNToNDelta1930, G4CollisionNNToNDelta1950, G4CollisionNNToDeltaDelta1900, G4CollisionNNToDeltaDelta1905, G4CollisionNNToDeltaDelta1910, G4CollisionNNToDeltaDelta1920, G4CollisionNNToDeltaDelta1930, G4CollisionNNToDeltaDelta1950, G4CollisionNNToNDelta, G4CollisionNNToNDelta1600에서 재구현되었습니다.
G4VCollision.hh 파일의 80 번째 라인에서 정의되었습니다.
다음에 의해서 참조됨 : G4VCollision::Print().
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inlineprotectedvirtualinherited |
virtual const std::vector<G4String>& G4ConcreteNNTwoBodyResonance::GetListOfColliders |
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G4int |
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inlinevirtualinherited |
virtual G4String G4ConcreteNNToDeltaDelta::GetName |
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const |
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virtual const std::vector<const G4ParticleDefinition*>& G4ConcreteNNTwoBodyResonance::GetOutgoingParticles |
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const |
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inlineprotectedvirtualinherited |
이 클래스에 대한 문서화 페이지는 다음의 파일들로부터 생성되었습니다.: