Geant4  v4-10.4-release
 모두 클래스 네임스페이스들 파일들 함수 변수 타입정의 열거형 타입 열거형 멤버 Friends 매크로 그룹들 페이지들
G4VTreeSceneHandler.cc
이 파일의 문서화 페이지로 가기
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 //
27 // $Id: G4VTreeSceneHandler.cc 85582 2014-10-31 09:07:30Z gcosmo $
28 //
29 //
30 // John Allison 5th April 2001
31 // A base class for a scene handler to dump geometry hierarchy.
32 // Based on a provisional G4VTreeGraphicsScene (was in modeling).
33 
34 #include "G4VTreeSceneHandler.hh"
35 
36 #include "G4VSolid.hh"
37 #include "G4PhysicalVolumeModel.hh"
38 #include "G4VPhysicalVolume.hh"
39 #include "G4LogicalVolume.hh"
40 
42 // Counter for Tree scene handlers.
43 
45  const G4String& name):
46  G4VSceneHandler(system, fSceneIdCount++, name),
47  fpCurrentObjectTransformation (0)
48 {}
49 
51 
53  G4VSceneHandler::BeginModeling(); // Required: see G4VSceneHandler.hh.
54 }
55 
57  fDrawnLVStore.clear();
58  G4VSceneHandler::EndModeling(); // Required: see G4VSceneHandler.hh.
59 }
60 
62 (const G4Transform3D& objectTransformation, const G4VisAttributes& visAttribs)
63 {
64  G4VSceneHandler::PreAddSolid (objectTransformation, visAttribs);
65 
66  G4PhysicalVolumeModel* pPVModel =
67  dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
68  if (!pPVModel) return; // Not from a G4PhysicalVolumeModel.
69 
70  // This call comes from a G4PhysicalVolumeModel, drawnPVPath is
71  // the path of the current drawn (non-culled) volume in terms of
72  // drawn (non-culled) ancesters. Each node is identified by a
73  // PVNodeID object, which is a physical volume and copy number. It
74  // is a vector of PVNodeIDs corresponding to the geometry hierarchy
75  // actually selected, i.e., not culled.
77  typedef std::vector<PVNodeID> PVPath;
78  const PVPath& drawnPVPath = pPVModel->GetDrawnPVPath();
79  //G4int currentDepth = pPVModel->GetCurrentDepth();
80  //G4VPhysicalVolume* pCurrentPV = pPVModel->GetCurrentPV();
81  //G4LogicalVolume* pCurrentLV = pPVModel->GetCurrentLV();
82  //G4Material* pCurrentMaterial = pPVModel->GetCurrentMaterial();
83 
84  // Actually, it is enough to store the logical volume of current
85  // physical volume...
86  fDrawnLVStore.insert
87  (drawnPVPath.back().GetPhysicalVolume()->GetLogicalVolume());
88 
89  // Find mother. ri points to drawn mother, if any.
90  PVPath::const_reverse_iterator ri = ++drawnPVPath.rbegin();
91  if (ri != drawnPVPath.rend()) {
92  // This volume has a mother.
93  G4LogicalVolume* drawnMotherLV =
94  ri->GetPhysicalVolume()->GetLogicalVolume();
95  if (fDrawnLVStore.find(drawnMotherLV) != fDrawnLVStore.end()) {
96  // Mother previously encountered. Add this volume to
97  // appropriate node in scene graph tree.
98  // ...
99  } else {
100  // Mother not previously encountered. Shouldn't happen, since
101  // G4PhysicalVolumeModel sends volumes as it encounters them,
102  // i.e., mothers before daughters, in its descent of the
103  // geometry tree. Error!
104  G4cerr << "ERROR: G4XXXSceneHandler::PreAddSolid: Mother "
105  << ri->GetPhysicalVolume()->GetName()
106  << ':' << ri->GetCopyNo()
107  << " not previously encountered."
108  "\nShouldn't happen! Please report to visualization coordinator."
109  << G4endl;
110  // Continue anyway. Add to root of scene graph tree.
111  // ...
112  }
113  } else {
114  // This volume has no mother. Must be a top level un-culled
115  // volume. Add to root of scene graph tree.
116  // ...
117  }
118 }
const XML_Char * name
Definition: expat.h:151
system("rm -rf microbeam.root")
#define G4endl
Definition: G4ios.hh:61
G4VTreeSceneHandler(G4VGraphicsSystem &system, const G4String &name)
std::vector< PVNodeID > PVPath
virtual void BeginModeling()
std::set< G4LogicalVolume * > fDrawnLVStore
virtual void EndModeling()
G4GLOB_DLL std::ostream G4cerr
virtual void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
int G4int
Definition: G4Types.hh:78
void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
G4PhysicalVolumeModel::G4PhysicalVolumeNodeID PVNodeID
const std::vector< G4PhysicalVolumeNodeID > & GetDrawnPVPath() const
virtual void EndModeling()
virtual void BeginModeling()