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RE02DetectorConstruction.cc
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30 // $Id: RE02DetectorConstruction.cc 101905 2016-12-07 11:34:39Z gunter $
31 //
32 
34 
35 #include "G4PSEnergyDeposit3D.hh"
36 #include "G4PSNofStep3D.hh"
37 #include "G4PSCellFlux3D.hh"
38 #include "G4PSPassageCellFlux3D.hh"
39 #include "G4PSFlatSurfaceFlux3D.hh"
41 
43 #include "G4SDParticleFilter.hh"
44 #include "G4SDChargedFilter.hh"
45 
46 #include "G4NistManager.hh"
47 #include "G4Material.hh"
48 #include "G4Box.hh"
49 #include "G4LogicalVolume.hh"
50 #include "G4PVPlacement.hh"
51 #include "G4SDManager.hh"
52 
53 #include "G4PVParameterised.hh"
55 
56 #include "G4VisAttributes.hh"
57 #include "G4Colour.hh"
58 
59 #include "G4SystemOfUnits.hh"
60 #include "G4ios.hh"
61 
62 //=======================================================================
63 // RE02DetectorConstruction
64 //
65 // (Description)
66 //
67 // Detector construction for example RE02.
68 //
69 // [Geometry]
70 // The world volume is defined as 200 cm x 200 cm x 200 cm box with Air.
71 // Water phantom is defined as 200 mm x 200 mm x 400 mm box with Water.
72 // The water phantom is divided into 100 segments in x,y plane using
73 // replication,
74 // and then divided into 200 segments perpendicular to z axis using nested
75 // parameterised volume.
76 // These values are defined at constructor,
77 // e.g. the size of water phantom (fPhantomSize), and number of segmentation
78 // of water phantom (fNx, fNy, fNz).
79 //
80 // By default, lead plates are inserted into the position of even order
81 // segments.
82 // NIST database is used for materials.
83 //
84 //
85 // [Scorer]
86 // Assignment of G4MultiFunctionalDetector and G4PrimitiveScorer
87 // is demonstrated in this example.
88 // -------------------------------------------------
89 // The collection names of defined Primitives are
90 // 0 PhantomSD/totalEDep
91 // 1 PhantomSD/protonEDep
92 // 2 PhantomSD/protonNStep
93 // 3 PhantomSD/chargedPassCellFlux
94 // 4 PhantomSD/chargedCellFlux
95 // 5 PhantomSD/chargedSurfFlux
96 // 6 PhantomSD/gammaSurfCurr000
97 // 7 PhantomSD/gammaSurfCurr001
98 // 9 PhantomSD/gammaSurdCurr002
99 // 10 PhantomSD/gammaSurdCurr003
100 // -------------------------------------------------
101 // Please see README for detail description.
102 //
103 //=======================================================================
104 
105 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
108 {
109  // Default size of water phantom,and segmentation.
110  fPhantomSize.setX(200.*mm);
111  fPhantomSize.setY(200.*mm);
112  fPhantomSize.setZ(400.*mm);
113  fNx = fNy = fNz = 100;
114  fInsertLead = TRUE;
115 }
116 
117 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
119 {;}
120 
121 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
123 {
124  //=====================
125  // Material Definitions
126  //=====================
127  //
128  //-------- NIST Materials ----------------------------------------------------
129  // Material Information imported from NIST database.
130  //
132  G4Material* air = NISTman->FindOrBuildMaterial("G4_AIR");
133  G4Material* water = NISTman->FindOrBuildMaterial("G4_WATER");
134  G4Material* lead = NISTman->FindOrBuildMaterial("G4_Pb");
135 
136  //
137  // Print all the materials defined.
138  G4cout << G4endl << "The materials defined are : " << G4endl << G4endl;
139  G4cout << *(G4Material::GetMaterialTable()) << G4endl;
140 
141  //============================================================================
142  // Definitions of Solids, Logical Volumes, Physical Volumes
143  //============================================================================
144 
145  //-------------
146  // World Volume
147  //-------------
148 
149  G4ThreeVector worldSize = G4ThreeVector(200*cm, 200*cm, 200*cm);
150 
151  G4Box * solidWorld
152  = new G4Box("world", worldSize.x()/2., worldSize.y()/2., worldSize.z()/2.);
153  G4LogicalVolume * logicWorld
154  = new G4LogicalVolume(solidWorld, air, "World", 0, 0, 0);
155 
156  //
157  // Must place the World Physical volume unrotated at (0,0,0).
158  G4VPhysicalVolume * physiWorld
159  = new G4PVPlacement(0, // no rotation
160  G4ThreeVector(), // at (0,0,0)
161  logicWorld, // its logical volume
162  "World", // its name
163  0, // its mother volume
164  false, // no boolean operations
165  0); // copy number
166 
167  //---------------
168  // Water Phantom
169  //---------------
170 
171  //................................
172  // Mother Volume of Water Phantom
173  //................................
174 
175  //-- Default size of water phantom is defined at constructor.
176  G4ThreeVector phantomSize = fPhantomSize;
177 
178  G4Box * solidPhantom
179  = new G4Box("phantom",
180  phantomSize.x()/2., phantomSize.y()/2., phantomSize.z()/2.);
181  G4LogicalVolume * logicPhantom
182  = new G4LogicalVolume(solidPhantom, water, "Phantom", 0, 0, 0);
183 
184  G4RotationMatrix* rot = new G4RotationMatrix();
185  //rot->rotateY(30.*deg);
186  G4ThreeVector positionPhantom;
187  //G4VPhysicalVolume * physiPhantom =
188  new G4PVPlacement(rot, // no rotation
189  positionPhantom, // at (x,y,z)
190  logicPhantom, // its logical volume
191  "Phantom", // its name
192  logicWorld, // its mother volume
193  false, // no boolean operations
194  0); // copy number
195 
196  //..............................................
197  // Phantom segmentation using Parameterisation
198  //..............................................
199  //
200  G4cout << "<-- RE02DetectorConstruction::Construct-------" <<G4endl;
201  G4cout << " Water Phantom Size " << fPhantomSize/mm << G4endl;
202  G4cout << " Segmentation ("<< fNx<<","<<fNy<<","<<fNz<<")"<< G4endl;
203  G4cout << " Lead plate at even copy # (0-False,1-True): " << IsLeadSegment()
204  << G4endl;
205  G4cout << "<---------------------------------------------"<< G4endl;
206  // Number of segmentation.
207  // - Default number of segmentation is defined at constructor.
208  G4int nxCells = fNx;
209  G4int nyCells = fNy;
210  G4int nzCells = fNz;
211 
212  G4ThreeVector sensSize;
213  sensSize.setX(phantomSize.x()/(G4double)nxCells);
214  sensSize.setY(phantomSize.y()/(G4double)nyCells);
215  sensSize.setZ(phantomSize.z()/(G4double)nzCells);
216  // i.e Voxel size will be 2.0 x 2.0 x 2.0 mm3 cube by default.
217  //
218 
219  // Replication of Water Phantom Volume.
220  // Y Slice
221  G4String yRepName("RepY");
222  G4VSolid* solYRep =
223  new G4Box(yRepName,phantomSize.x()/2.,sensSize.y()/2.,phantomSize.z()/2.);
224  G4LogicalVolume* logYRep =
225  new G4LogicalVolume(solYRep,water,yRepName);
226  //G4PVReplica* yReplica =
227  new G4PVReplica(yRepName,logYRep,logicPhantom,kYAxis,fNy,sensSize.y());
228  // X Slice
229  G4String xRepName("RepX");
230  G4VSolid* solXRep =
231  new G4Box(xRepName,sensSize.x()/2.,sensSize.y()/2.,phantomSize.z()/2.);
232  G4LogicalVolume* logXRep =
233  new G4LogicalVolume(solXRep,water,xRepName);
234  //G4PVReplica* xReplica =
235  new G4PVReplica(xRepName,logXRep,logYRep,kXAxis,fNx,sensSize.x());
236 
237  //
238  //..................................
239  // Voxel solid and logical volumes
240  //..................................
241  // Z Slice
242  G4String zVoxName("phantomSens");
243  G4VSolid* solVoxel =
244  new G4Box(zVoxName,sensSize.x()/2.,sensSize.y()/2.,sensSize.z()/2.);
245  fLVPhantomSens = new G4LogicalVolume(solVoxel,water,zVoxName);
246  //
247  //
248  std::vector<G4Material*> phantomMat(2,water);
249  if ( IsLeadSegment() ) phantomMat[1]=lead;
250  //
251  // Parameterisation for transformation of voxels.
252  // (voxel size is fixed in this example.
253  // e.g. nested parameterisation handles material and transfomation of voxels.)
255  = new RE02NestedPhantomParameterisation(sensSize/2.,nzCells,phantomMat);
256  //G4VPhysicalVolume * physiPhantomSens =
257  new G4PVParameterised("PhantomSens", // their name
258  fLVPhantomSens, // their logical volume
259  logXRep, // Mother logical volume
260  kUndefined, // Are placed along this axis
261  nzCells, // Number of cells
262  paramPhantom); // Parameterisation.
263  // Optimization flag is avaiable for,
264  // kUndefined, kXAxis, kYAxis, kZAxis.
265  //
266 
267  //===============================
268  // Visualization attributes
269  //===============================
270 
271  G4VisAttributes* boxVisAtt = new G4VisAttributes(G4Colour(1.0,1.0,1.0));
272  logicWorld ->SetVisAttributes(boxVisAtt);
273  //logicWorld->SetVisAttributes(G4VisAttributes::GetInvisible());
274 
275  // Mother volume of WaterPhantom
276  G4VisAttributes* phantomVisAtt = new G4VisAttributes(G4Colour(1.0,1.0,0.0));
277  logicPhantom->SetVisAttributes(phantomVisAtt);
278 
279  // Replica
280  G4VisAttributes* yRepVisAtt = new G4VisAttributes(G4Colour(0.0,1.0,0.0));
281  logYRep->SetVisAttributes(yRepVisAtt);
282  G4VisAttributes* xRepVisAtt = new G4VisAttributes(G4Colour(0.0,1.0,0.0));
283  logXRep->SetVisAttributes(xRepVisAtt);
284 
285  // Skip the visualization for those voxels.
287 
288 
289  return physiWorld;
290 }
291 
293 
294  //================================================
295  // Sensitive detectors : MultiFunctionalDetector
296  //================================================
297  //
298  // Sensitive Detector Manager.
300  //
301  // Sensitive Detector Name
302  G4String phantomSDname = "PhantomSD";
303 
304  //------------------------
305  // MultiFunctionalDetector
306  //------------------------
307  //
308  // Define MultiFunctionalDetector with name.
310  = new G4MultiFunctionalDetector(phantomSDname);
311  pSDman->AddNewDetector( mFDet ); // Register SD to SDManager.
312  fLVPhantomSens->SetSensitiveDetector(mFDet); // Assign SD to the logical volume.
313 
314  //---------------------------------------
315  // SDFilter : Sensitive Detector Filters
316  //---------------------------------------
317  //
318  // Particle Filter for Primitive Scorer with filter name(fltName)
319  // and particle name(particleName),
320  // or particle names are given by add("particle name"); method.
321  //
322  G4String fltName,particleName;
323  //
324  //-- proton filter
325  G4SDParticleFilter* protonFilter =
326  new G4SDParticleFilter(fltName="protonFilter", particleName="proton");
327  //
328  //-- electron filter
329  G4SDParticleFilter* electronFilter =
330  new G4SDParticleFilter(fltName="electronFilter");
331  electronFilter->add(particleName="e+"); // accept electrons.
332  electronFilter->add(particleName="e-"); // accept positorons.
333  //
334  //-- charged particle filter
335  G4SDChargedFilter* chargedFilter =
336  new G4SDChargedFilter(fltName="chargedFilter");
337 
338  //------------------------
339  // PS : Primitive Scorers
340  //------------------------
341  // Primitive Scorers are used with SDFilters according to your purpose.
342  //
343  //
344  //-- Primitive Scorer for Energy Deposit.
345  // Total, by protons, by electrons.
346  G4String psName;
347  G4PSEnergyDeposit3D * scorer0 = new G4PSEnergyDeposit3D(psName="totalEDep",
348  fNx,fNy,fNz);
349  G4PSEnergyDeposit3D * scorer1 = new G4PSEnergyDeposit3D(psName="protonEDep",
350  fNx,fNy,fNz);
351  scorer1->SetFilter(protonFilter);
352 
353  //
354  //-- Number of Steps for protons
355  G4PSNofStep3D * scorer2 =
356  new G4PSNofStep3D(psName="protonNStep",fNx,fNy,fNz);
357  scorer2->SetFilter(protonFilter);
358 
359  //
360  //-- CellFlux for charged particles
361  G4PSPassageCellFlux3D * scorer3 =
362  new G4PSPassageCellFlux3D(psName="chargedPassCellFlux", fNx,fNy,fNz);
363  G4PSCellFlux3D * scorer4 =
364  new G4PSCellFlux3D(psName="chargedCellFlux", fNx,fNy,fNz);
365  G4PSFlatSurfaceFlux3D * scorer5 =
366  new G4PSFlatSurfaceFlux3D(psName="chargedSurfFlux", fFlux_InOut,fNx,fNy,fNz);
367  scorer3->SetFilter(chargedFilter);
368  scorer4->SetFilter(chargedFilter);
369  scorer5->SetFilter(chargedFilter);
370 
371  //
372  //------------------------------------------------------------
373  // Register primitive scorers to MultiFunctionalDetector
374  //------------------------------------------------------------
375  mFDet->RegisterPrimitive(scorer0);
376  mFDet->RegisterPrimitive(scorer1);
377  mFDet->RegisterPrimitive(scorer2);
378  mFDet->RegisterPrimitive(scorer3);
379  mFDet->RegisterPrimitive(scorer4);
380  mFDet->RegisterPrimitive(scorer5);
381 
382  //========================
383  // More additional Primitive Scoreres
384  //========================
385  //
386  //--- Surface Current for gamma with energy bin.
387  // This example creates four primitive scorers.
388  // 4 bins with energy --- Primitive Scorer Name
389  // 1. to 10 KeV, gammaSurfCurr000
390  // 10 keV to 100 KeV, gammaSurfCurr001
391  // 100 keV to 1 MeV, gammaSurfCurr002
392  // 1 MeV to 10 MeV. gammaSurfCurr003
393  //
394  char name[17];
395  for ( G4int i = 0; i < 4; i++){
396  std::sprintf(name,"gammaSurfCurr%03d",i);
397  G4String psgName(name);
398  G4double kmin = std::pow(10.,(G4double)i)*keV;
399  G4double kmax = std::pow(10.,(G4double)(i+1))*keV;
400  //-- Particle with kinetic energy filter.
401  G4SDParticleWithEnergyFilter* pkinEFilter =
402  new G4SDParticleWithEnergyFilter(fltName="gammaE filter",kmin,kmax);
403  pkinEFilter->add("gamma"); // Accept only gamma.
404  pkinEFilter->show(); // Show accepting condition to stdout.
405  //-- Surface Current Scorer which scores number of tracks in unit area.
406  G4PSFlatSurfaceCurrent3D * scorer =
408  scorer->SetFilter(pkinEFilter); // Assign filter.
409  mFDet->RegisterPrimitive(scorer); // Register it to MultiFunctionalDetector.
410  }
411 
412 }
413 
const XML_Char * name
Definition: expat.h:151
CLHEP::Hep3Vector G4ThreeVector
static G4MaterialTable * GetMaterialTable()
Definition: G4Material.cc:593
static constexpr double keV
Definition: G4SIunits.hh:216
static constexpr double mm
Definition: G4SIunits.hh:115
void AddNewDetector(G4VSensitiveDetector *aSD)
Definition: G4SDManager.cc:71
CLHEP::HepRotation G4RotationMatrix
#define G4endl
Definition: G4ios.hh:61
double z() const
void add(const G4String &particleName)
void SetFilter(G4VSDFilter *f)
void setX(double)
static const G4VisAttributes & GetInvisible()
double G4double
Definition: G4Types.hh:76
Definition of the RE02DetectorConstruction class.
void setZ(double)
void add(const G4String &particleName)
Definition: G4Box.hh:64
G4Material * FindOrBuildMaterial(const G4String &name, G4bool isotopes=true, G4bool warning=false)
#define TRUE
Definition: globals.hh:55
G4bool RegisterPrimitive(G4VPrimitiveScorer *)
void SetVisAttributes(const G4VisAttributes *pVA)
Definition of the RE02NestedPhantomParameterisation class.
static G4SDManager * GetSDMpointer()
Definition: G4SDManager.cc:40
int G4int
Definition: G4Types.hh:78
static constexpr double cm
Definition: G4SIunits.hh:119
G4GLOB_DLL std::ostream G4cout
double x() const
virtual G4VPhysicalVolume * Construct()
double y() const
void setY(double)
static G4NistManager * Instance()
void SetSensitiveDetector(G4VSensitiveDetector *pSDetector)