void SetKineticEnergy(G4double elow, G4double ehigh)
void add(const G4String &particleName)
G4SDKineticEnergyFilter * fKineticFilter
G4SDParticleFilter * fParticleFilter
virtual ~G4SDParticleWithEnergyFilter()
G4SDParticleWithEnergyFilter(G4String name, G4double elow=0.0, G4double ehigh=DBL_MAX)
G4SDParticleWithEnergyFilter & operator=(const G4SDParticleWithEnergyFilter &)
virtual G4bool Accept(const G4Step *) const