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G4VPrimitiveScorer.hh
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27 // $Id: G4VPrimitiveScorer.hh 67992 2013-03-13 10:59:57Z gcosmo $
28 //
29 
30 #ifndef G4VPrimitiveScorer_h
31 #define G4VPrimitiveScorer_h 1
32 
33 class G4Step;
34 class G4HCofThisEvent;
35 class G4TouchableHistory;
36 #include "globals.hh"
37 #include "G4VSDFilter.hh"
39 
40 // class description:
41 //
42 // This is the base class of the sensitive detector which owns
43 // only one hits collection.
44 // A concrete class object derived from this base class can be
45 // used either as a sensitive detector or to be registered to
46 // G4MultiFunctionalDetector to define multiple functionalities.
47 //
48 //
49 
51 {
53 
54  public: // with description
56  virtual ~G4VPrimitiveScorer();
57 
58  protected: // with description
60  // This is the method must be implemented in each concrete class.
61 
62  virtual G4int GetIndex(G4Step*);
63  // This is a function mapping from copy number(s) to an index of
64  // the hit collection. In the default implementation, just the
65  // copy number of the physical volume is taken.
66 
67  public: // with description
69  // This method returns the ID of its hitsCollection. This mehod
70  // gives valid value only after it is registered to G4MultiFunctionalDetector
71  // and the G4MultiFunctionalDetector is registered to G4SDManager.
72 
73  virtual void Initialize(G4HCofThisEvent*);
74  virtual void EndOfEvent(G4HCofThisEvent*);
75  virtual void clear();
76  virtual void DrawAll();
77  virtual void PrintAll();
78  // These five methods are exactly identical to those in G4VSensitiveDetector.
79  // These methods are invoked by G4SDManager through G4MultiFunctionalDetector.
80 
81  void SetUnit(const G4String& unit) { unitName = unit; }
82  const G4String& GetUnit() const { return unitName; }
83  G4double GetUnitValue() const { return unitValue; }
84 
85  protected:
86  void CheckAndSetUnit(const G4String& unit,const G4String& category);
87 
88  protected:
96 
97  public: // with description
98  // Set/Get methods
100  { detector = d; }
102  { return detector; }
103  inline G4String GetName() const
104  { return primitiveName; }
105  inline void SetFilter(G4VSDFilter* f)
106  { filter = f; }
107  inline G4VSDFilter* GetFilter() const
108  { return filter; }
109  inline void SetVerboseLevel(G4int vl)
110  { verboseLevel = vl; }
111  inline G4int GetVerboseLevel() const
112  { return verboseLevel; }
113 
114  private:
116  {
117  if(filter)
118  { if(!(filter->Accept(aStep))) return false; }
119  return ProcessHits(aStep,ROhis);
120  }
121 
122  protected:
123  G4int fNi, fNj, fNk; // used for 3D scorers
124  public:
125  inline void SetNijk(G4int i,G4int j,G4int k)
126  { fNi = i; fNj = j; fNk = k; }
127 };
128 
129 
130 
131 #endif
132 
const G4String & GetUnit() const
const XML_Char * name
Definition: expat.h:151
G4int GetCollectionID(G4int)
G4String GetName() const
void SetMultiFunctionalDetector(G4MultiFunctionalDetector *d)
virtual G4bool Accept(const G4Step *) const =0
G4int GetVerboseLevel() const
virtual void DrawAll()
virtual G4int GetIndex(G4Step *)
G4VPrimitiveScorer(G4String name, G4int depth=0)
virtual void PrintAll()
void SetFilter(G4VSDFilter *f)
G4MultiFunctionalDetector * GetMultiFunctionalDetector() const
G4VSDFilter * GetFilter() const
double G4double
Definition: G4Types.hh:76
bool G4bool
Definition: G4Types.hh:79
void SetVerboseLevel(G4int vl)
Float_t d
Definition: G4Step.hh:76
void CheckAndSetUnit(const G4String &unit, const G4String &category)
int G4int
Definition: G4Types.hh:78
virtual void Initialize(G4HCofThisEvent *)
void SetUnit(const G4String &unit)
G4bool HitPrimitive(G4Step *aStep, G4TouchableHistory *ROhis)
G4MultiFunctionalDetector * detector
G4double GetUnitValue() const
virtual G4bool ProcessHits(G4Step *, G4TouchableHistory *)=0
void SetNijk(G4int i, G4int j, G4int k)
virtual void EndOfEvent(G4HCofThisEvent *)