G4ParticleHPFinalState * New()
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType, G4ParticleDefinition *projectile)
G4ParticleHPSCFissionFS()
std::vector< G4DynamicParticle * > G4DynamicParticleVector
G4DynamicParticleVector * ApplyYourself(G4int NNeutrons)
~G4ParticleHPSCFissionFS()
G4HadFinalState * ApplyYourself(const G4HadProjectile &)