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G4HadProjectile.hh
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26 #ifndef G4HadProjectile_hh
27 #define G4HadProjectile_hh
28 
29 #include "globals.hh"
30 #include "G4Material.hh"
31 #include "G4ParticleDefinition.hh"
32 #include "G4LorentzVector.hh"
33 #include "G4LorentzVector.hh"
34 #include "G4LorentzRotation.hh"
35 
36 class G4Track;
37 class G4DynamicParticle;
38 
40 {
41 public:
43  G4HadProjectile(const G4Track &aT);
46 
47  void Initialise(const G4Track &aT);
48 
49  inline const G4Material * GetMaterial() const;
50  inline const G4ParticleDefinition * GetDefinition() const;
51  inline const G4LorentzVector & Get4Momentum() const;
53  inline G4double GetKineticEnergy() const;
54  inline G4double GetTotalEnergy() const;
55  inline G4double GetTotalMomentum() const;
56  inline G4double GetGlobalTime() const;
57  inline G4double GetBoundEnergy() const;
58  inline void SetGlobalTime(G4double t);
59  inline void SetBoundEnergy(G4double e);
60 
61 private:
62 
63  // hide assignment operator as private
66 
67  const G4Material * theMat;
74 };
75 
77 {
78  return theMat;
79 }
80 
82 {
83  return theDef;
84 }
85 
87 {
88  return theMom;
89 }
90 
92 {
93  return toLabFrame;
94 }
95 
97 {
98  return Get4Momentum().e();
99 }
100 
102 {
103  return Get4Momentum().vect().mag();
104 }
105 
107 {
109  if(ekin < 0.0) { ekin = 0.0; }
110  return ekin;
111 }
112 
114 {
115  return theTime;
116 }
117 
119 {
120  return theBoundEnergy;
121 }
122 
124 {
125  theTime = t;
126 }
127 
129 {
130  theBoundEnergy = e;
131 }
132 
133 #endif
G4double GetBoundEnergy() const
const G4Material * theMat
G4LorentzRotation & GetTrafoToLab()
void SetGlobalTime(G4double t)
G4double GetTotalMomentum() const
G4double GetTotalEnergy() const
G4double GetPDGMass() const
G4double theBoundEnergy
G4LorentzVector theOrgMom
void Initialise(const G4Track &aT)
double G4double
Definition: G4Types.hh:76
G4double GetGlobalTime() const
const G4Material * GetMaterial() const
G4LorentzVector theMom
G4LorentzRotation toLabFrame
const G4LorentzVector & Get4Momentum() const
const G4ParticleDefinition * theDef
G4double GetKineticEnergy() const
const G4ParticleDefinition * GetDefinition() const
double mag() const
Hep3Vector vect() const
void SetBoundEnergy(G4double e)
G4HadProjectile & operator=(const G4HadProjectile &right)