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G4DynamicParticleVector.hh
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25 //
26 //
27 //
28 //
29 // History: first implementation, alternative to G4FastVector
30 // less fast, but it has variable array length and checks boundaries
31 // 26th September, Chr. Voelcker
32 // ------------------------------------------------------------
33 
34 #ifndef G4DynamicParticleVector_h
35 #define G4DynamicParticleVector_h 1
36 
37 #include "globals.hh"
38 #include "G4ios.hh"
39 
40 #include "G4DynamicParticle.hh"
41 #include <vector>
42 
43 typedef std::vector<G4DynamicParticle *> G4DynamicParticleVector;
44 struct DeleteDynamicParticle {void operator()(G4DynamicParticle*aP) {delete aP;}};
45 
46 #endif
std::vector< G4DynamicParticle * > G4DynamicParticleVector
void operator()(G4DynamicParticle *aP)