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G4ParticleHPFissionBaseFS.hh
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27 // P. Arce, June-2014 Conversion neutron_hp to particle_hp
28 //
29 #ifndef G4ParticleHPFissionBaseFS_h
30 #define G4ParticleHPFissionBaseFS_h 1
31 
32 #include "globals.hh"
33 #include "G4ReactionProduct.hh"
36 #include "G4ParticleHPNames.hh"
37 #include "G4ParticleHPVector.hh"
39 #include "G4ParticleHPAngular.hh"
40 #include "G4Cache.hh"
41 
43 {
44 
45  struct toBeCached {
48  toBeCached() : theNeutronRP(NULL),theTarget(NULL){};
49  };
50 
51  public:
52 
54  {
55  hasXsec = true;
57  }
59  {
60  delete theXsection;
61  }
62 
63  void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & bit, G4ParticleDefinition*);
64 
66 
67  virtual G4double GetXsec(G4double anEnergy)
68  {
69  return std::max(0., theXsection->GetY(anEnergy));
70  }
71  virtual G4ParticleHPVector * GetXsec() { return theXsection; }
72 
73  inline void SetNeutronRP(const G4ReactionProduct & aNeutron)
74  {
75  fCache.Get().theNeutronRP = &aNeutron;
77  }
78 
79  inline void SetTarget(const G4ReactionProduct & aTarget)
80  {
81  fCache.Get().theTarget = &aTarget;
83  }
84 
85  private:
86 
88 
92 
93  //G4ReactionProduct theNeutronRP;
94  //G4ReactionProduct theTarget;
95  private:
97 
98  private:
99 
100 };
101 #endif
T max(const T t1, const T t2)
brief Return the largest of the two arguments
virtual G4ParticleHPVector * GetXsec()
G4DynamicParticleVector * ApplyYourself(G4int Prompt)
std::vector< G4DynamicParticle * > G4DynamicParticleVector
G4ParticleHPAngular theAngularDistribution
void SetTarget(const G4ReactionProduct &aTarget)
Float_t Z
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &bit, G4ParticleDefinition *)
double G4double
Definition: G4Types.hh:76
G4double GetY(G4double x)
void SetProjectileRP(const G4ReactionProduct &anIncidentParticleRP)
virtual G4double GetXsec(G4double anEnergy)
void SetNeutronRP(const G4ReactionProduct &aNeutron)
double A(double temperature)
void SetTarget(const G4ReactionProduct &aTarget)
int G4int
Definition: G4Types.hh:78
G4ParticleHPEnergyDistribution theEnergyDistribution
G4HadFinalState * ApplyYourself(const G4HadProjectile &)