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G4ParticleHPFinalState.hh
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25 //
26 //
27 // 080721 Create adjust_final_state method by T. Koi
28 // 080801 Introduce theNDLDataA,Z which has A and Z of NDL data by T. Koi
29 //
30 // P. Arce, June-2014 Conversion neutron_hp to particle_hp
31 //
32 #ifndef G4ParticleHPFinalState_h
33 #define G4ParticleHPFinalState_h
34 
35 #include "G4ParticleHPManager.hh"
36 #include "G4Material.hh"
37 #include "G4FastVector.hh"
38 #include "G4HadFinalState.hh"
39 #include "G4ParticleHPNames.hh"
40 #include "G4ParticleHPVector.hh"
41 #include "G4HadProjectile.hh"
42 #include "G4Neutron.hh"
43 #include "G4Cache.hh"
44 
46 
48 {
49 public:
50 
52  {
53  hasFSData = true;
54  hasXsec = true;
55  hasAnyData = true;
56  theBaseZ = 0;
57  theBaseA = 0;
58  theBaseM = 0;
59 
60  theNDLDataZ = 0;
61  theNDLDataA = 0;
62  theNDLDataM = 0;
63 
64  adjustResult = true;
65  if ( getenv( "G4PHP_DO_NOT_ADJUST_FINAL_STATE" ) ) adjustResult = false;
66 
68 
69  theResult.Put( NULL );
70 
71  };
72 
74 
75  //virtual void Init (G4double A, G4double Z, G4String & dirName, G4String & aFSType) = 0;
76  void Init (G4double A, G4double Z, G4String & dirName, G4String & aFSType, G4ParticleDefinition* projectile) { G4int M = 0; Init ( A, Z, M, dirName, aFSType,const_cast<G4ParticleDefinition*>(projectile)); };
77  virtual void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition* ) =0;
79  {
80  throw G4HadronicException(__FILE__, __LINE__, "G4HadFinalState * ApplyYourself(const G4HadProjectile & theTrack) needs implementation");
81  return 0;
82  };
83 
84  // of course this would better be Done templating G4ParticleHPChannel...,
85  // but due to peculiarities of the DEC compiler, this way it
86  // is easier to maintain.
87  virtual G4ParticleHPFinalState * New() = 0;
88 
89  G4bool HasXsec() {return hasXsec;};
90  G4bool HasFSData() {return hasFSData;};
92 
93  virtual G4double GetXsec(G4double ) { return 0; };
94  virtual G4ParticleHPVector * GetXsec() { return 0; };
95 
96  void SetA_Z(G4double anA, G4double aZ, G4int aM=0) {theBaseA = anA; theBaseZ = aZ; theBaseM=aM; };
97  G4double GetZ() { return theBaseZ; };
98  G4double GetN() { return theBaseA; };
99  G4double GetA() { return theBaseA; };
100  G4int GetM() { return theBaseM; };
101 
103  { theBaseA = anA; theBaseZ = aZ; theBaseM=aM;
104  theNDLDataA=(G4int)used.GetA(); theNDLDataZ=(G4int)used.GetZ(); theNDLDataM=used.GetM(); };
105 
106  void SetProjectile( G4ParticleDefinition* projectile ) {
107  theProjectile = projectile; }
108 
109 protected:
110 
115 
116  //G4HadFinalState theResult;
118 
119 
123 
124 //080721
125  protected:
131 
132  private:
134 
135 protected:
137 
138 };
139 #endif
static G4ParticleHPManager * GetInstance()
void SetA_Z(G4double anA, G4double aZ, G4int aM=0)
G4ParticleDefinition * theProjectile
virtual G4ParticleHPVector * GetXsec()
Float_t Z
double G4double
Definition: G4Types.hh:76
bool G4bool
Definition: G4Types.hh:79
void SetAZMs(G4double anA, G4double aZ, G4int aM, G4ParticleHPDataUsed used)
virtual G4double GetXsec(G4double)
G4Cache< G4HadFinalState * > theResult
void Init(G4double A, G4double Z, G4String &dirName, G4String &aFSType, G4ParticleDefinition *projectile)
double A(double temperature)
virtual G4ParticleHPFinalState * New()=0
void Put(const value_type &val) const
Definition: G4Cache.hh:318
void adjust_final_state(G4LorentzVector)
virtual G4HadFinalState * ApplyYourself(const G4HadProjectile &)
int G4int
Definition: G4Types.hh:78
static G4Neutron * Neutron()
Definition: G4Neutron.cc:104
void SetProjectile(G4ParticleDefinition *projectile)