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G4ParticleHPFFFissionFS.hh
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27 // P. Arce, June-2014 Conversion neutron_hp to particle_hp
28 //
29 #ifndef G4ParticleHPFFFissionFS_h
30 #define G4ParticleHPFFFissionFS_h 1
31 
32 #include "globals.hh"
33 #include "G4HadProjectile.hh"
36 
38 {
39 
40  public:
43 
44  void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition*);
45 
47 
49  {
51  return theNew;
52  }
53 
54  //energy fragZ fragA fragM
55  void GetAFissionFragment( G4double , G4int& , G4int& , G4int& );
56 
57  private:
58  G4HadFinalState * ApplyYourself( const G4HadProjectile & ) { return NULL; }
59 
60  // MT Energy FPS Yield
61  std::map< G4int , std::map< G4double , std::map< G4int , G4double >* >* > FissionProductYieldData;
62  std::map< G4int , std::map< G4double , G4int >* > mMTInterpolation;
63 
64 };
65 #endif
std::map< G4int, std::map< G4double, std::map< G4int, G4double > * > * > FissionProductYieldData
G4ParticleHPFinalState * New()
void GetAFissionFragment(G4double, G4int &, G4int &, G4int &)
std::map< G4int, std::map< G4double, G4int > * > mMTInterpolation
G4DynamicParticleVector * ApplyYourself(G4int nNeutrons)
std::vector< G4DynamicParticle * > G4DynamicParticleVector
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType, G4ParticleDefinition *)
Float_t Z
double G4double
Definition: G4Types.hh:76
G4HadFinalState * ApplyYourself(const G4HadProjectile &)
double A(double temperature)
int G4int
Definition: G4Types.hh:78