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G4INCLCascadeAction.cc
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25 //
26 // INCL++ intra-nuclear cascade model
27 // Alain Boudard, CEA-Saclay, France
28 // Joseph Cugnon, University of Liege, Belgium
29 // Jean-Christophe David, CEA-Saclay, France
30 // Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
31 // Sylvie Leray, CEA-Saclay, France
32 // Davide Mancusi, CEA-Saclay, France
33 //
34 #define INCLXX_IN_GEANT4_MODE 1
35 
36 #include "globals.hh"
37 
38 #include "G4INCLCascadeAction.hh"
39 #include "G4INCLLogger.hh"
40 #include "G4INCLRandom.hh"
41 
42 namespace G4INCL {
43 
45  stepCounter(0)
46  {}
47 
49  {}
50 
51  void CascadeAction::beforeRunAction(Config const *config) {
52  beforeRunDefaultAction(config);
53  beforeRunUserAction(config);
54  }
55 
59  }
60 
64  }
65 
69  }
70 
72  afterAvatarDefaultAction(a, n, fs);
73  afterAvatarUserAction(a, n, fs);
74  }
75 
78  afterPropagationUserAction(pm, avatar);
79  }
80 
84  }
85 
89  }
90 
91 
92 
94 
96 
98  // assert(pm->getNucleus()->getStore()->getBook().getCascading() == pm->getNucleus()->getStore()->countCascading());
99  }
100 
103  INCL_DEBUG("Random seeds before avatar " << a->getID() << ": "
104  << G4INCL::Random::getSeeds() << '\n');
105  INCL_DEBUG("Next avatar:" << '\n' << a->dump() << '\n');
106  }
107 
109 
110  if(!fs) // do nothing if there is no final state
111  return;
112 
113  INCL_DEBUG("Random seeds after avatar " << a->getID() << ": "
114  << G4INCL::Random::getSeeds() << '\n');
115 
116  ParticleList const &modified = fs->getModifiedParticles();
117  for(ParticleIter p=modified.begin(), e=modified.end(); p!=e; ++p )
118  if(a->isACollision())
119  (*p)->incrementNumberOfCollisions();
120  else if(a->isADecay())
121  (*p)->incrementNumberOfDecays();
122 
123  ParticleList const &created = fs->getCreatedParticles();
124  for(ParticleIter p=created.begin(), e=created.end(); p!=e; ++p )
125  if(a->isACollision())
126  (*p)->incrementNumberOfCollisions();
127  else if(a->isADecay())
128  (*p)->incrementNumberOfDecays();
129 
130  }
131 
133  IAvatar * /*avatar */) {
134  ++stepCounter; // Increment the step counter
135 
136 #ifdef INCL_DEBUG_LOG
137  // INCL_DATABLOCK(pm->getNucleus()->getStore()->printParticleConfiguration());
138 #endif
139  }
140 
142 
144 
145 }
long getID() const
void afterCascadeAction(Nucleus *)
void afterAvatarDefaultAction(IAvatar *a, Nucleus *n, FinalState *fs)
ParticleList::const_iterator ParticleIter
void incrementAvatars(AvatarType type)
Definition: G4INCLBook.hh:76
void beforePropagationDefaultAction(IPropagationModel *pm)
virtual void afterCascadeUserAction(Nucleus *)
void beforeAvatarAction(IAvatar *a, Nucleus *n)
G4bool isACollision() const
virtual void afterPropagationUserAction(IPropagationModel *, IAvatar *)
std::vector< ExP01TrackerHit * > a
Definition: ExP01Classes.hh:33
virtual void beforePropagationUserAction(IPropagationModel *)
virtual std::string dump() const =0
void afterPropagationDefaultAction(IPropagationModel *pm, IAvatar *avatar)
virtual void afterAvatarUserAction(IAvatar *, Nucleus *, FinalState *)
const char * p
Definition: xmltok.h:285
Book & getBook()
Definition: G4INCLStore.hh:259
virtual void afterRunUserAction()
void beforeRunDefaultAction(Config const *config)
#define INCL_DEBUG(x)
AvatarType getType() const
void beforeCascadeDefaultAction(IPropagationModel *pm)
void beforePropagationAction(IPropagationModel *pm)
void beforeAvatarDefaultAction(IAvatar *a, Nucleus *n)
SeedVector getSeeds()
Definition: G4INCLRandom.cc:89
void afterCascadeDefaultAction(Nucleus *)
void afterPropagationAction(IPropagationModel *pm, IAvatar *avatar)
ParticleList const & getModifiedParticles() const
void beforeRunAction(Config const *config)
G4bool isADecay() const
Class containing default actions to be performed at intermediate cascade steps.
virtual void beforeAvatarUserAction(IAvatar *, Nucleus *)
Char_t n[5]
void beforeCascadeAction(IPropagationModel *)
ParticleList const & getCreatedParticles() const
Store * getStore() const
virtual void beforeRunUserAction(Config const *)
virtual void beforeCascadeUserAction(IPropagationModel *)
void afterAvatarAction(IAvatar *a, Nucleus *n, FinalState *fs)