34 #define INCLXX_IN_GEANT4_MODE 1
39 #define G4INCLBook_hh 1
G4double getFirstCollisionTime() const
void incrementAvatars(AvatarType type)
void incrementAcceptedDecays()
G4double firstCollisionSpectatorPosition
void incrementEmittedClusters()
G4int getEmittedClusters() const
G4double firstCollisionXSec
G4double getFirstCollisionXSec() const
G4int getBlockedDecays() const
G4bool getFirstCollisionIsElastic() const
G4int getEnergyViolationInteraction() const
void setFirstCollisionSpectatorMomentum(const G4double x)
void incrementEnergyViolationInteraction()
void setFirstCollisionIsElastic(const G4bool e)
std::map< AvatarType, G4int > nAvatars
G4double getFirstCollisionSpectatorMomentum() const
G4double firstCollisionTime
void incrementBlockedDecays()
void setFirstCollisionSpectatorPosition(const G4double x)
void incrementAcceptedCollisions()
void setCurrentTime(G4double t)
void incrementCascading()
G4double getFirstCollisionSpectatorPosition() const
G4int getAcceptedDecays() const
void setFirstCollisionXSec(const G4double x)
void incrementBlockedCollisions()
G4int getAvatars(AvatarType type) const
G4int getAcceptedCollisions() const
G4int getBlockedCollisions() const
void decrementCascading()
G4int nAcceptedCollisions
void setFirstCollisionTime(const G4double t)
G4double getCurrentTime() const
G4double firstCollisionSpectatorMomentum
G4int nEnergyViolationInteraction
G4int getCascading() const
G4bool firstCollisionIsElastic