26 #ifndef G4CASCADE_DEEXCITE_BASE_HH
27 #define G4CASCADE_DEEXCITE_BASE_HH 1
66 const std::vector<G4InuclElementaryParticle>& particles);
70 const std::vector<G4InuclNuclei>& fragments);
virtual void setVerboseLevel(G4int verbose=0)
virtual ~G4CascadeDeexciteBase()
virtual G4bool validateOutput(const G4Fragment &target, G4CollisionOutput &output)
G4CascadeDeexciteBase & operator=(const G4CascadeDeexciteBase &)
void getTargetData(const G4Fragment &target)
const G4Fragment & makeFragment(G4LorentzVector mom, G4int A, G4int Z, G4double EX=0.)
virtual G4bool explosion(const G4Fragment &target) const
G4CascadeCheckBalance * balance
G4CascadeDeexciteBase(const char *name)