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G4VTrajectory.cc
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1 //
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25 //
26 //
27 // $Id: G4VTrajectory.cc 96231 2016-03-30 10:35:46Z gcosmo $
28 //
29 // ---------------------------------------------------------------
30 //
31 // G4VTrajectory.cc
32 //
33 // Contact:
34 // Questions and comments to this code should be sent to
35 // Katsuya Amako (e-mail: Katsuya.Amako@kek.jp)
36 // Makoto Asai (e-mail: asai@kekvax.kek.jp)
37 // Takashi Sasaki (e-mail: Takashi.Sasaki@kek.jp)
38 //
39 // ---------------------------------------------------------------
40 
41 #include "G4VTrajectory.hh"
42 #include "G4VTrajectoryPoint.hh"
43 #include "G4AttDefStore.hh"
44 #include "G4AttDef.hh"
45 #include "G4AttValue.hh"
46 #include "G4AttCheck.hh"
47 #include "G4VVisManager.hh"
48 #include "G4VisAttributes.hh"
49 #include "G4Polyline.hh"
50 #include "G4Polymarker.hh"
51 #include "G4Colour.hh"
52 
55 
57 {
58  return (this==&right);
59 }
60 
61 void G4VTrajectory::ShowTrajectory(std::ostream& os) const
62 {
63  // Makes use of attribute values implemented in the concrete class.
64  // Note: the user needs to follow with new-line or end-of-string,
65  // depending on the nature of os.
66 
67  std::vector<G4AttValue>* attValues = CreateAttValues();
68  const std::map<G4String,G4AttDef>* attDefs = GetAttDefs();
69 
70  // Ensure validity...
71  if (G4AttCheck(attValues,attDefs).Check("G4VTrajectory::ShowTrajectory")) {
72  return;
73  }
74 
75  os << "Trajectory:";
76 
77  std::vector<G4AttValue>::iterator iAttVal;
78  for (iAttVal = attValues->begin();
79  iAttVal != attValues->end(); ++iAttVal) {
80  std::map<G4String,G4AttDef>::const_iterator iAttDef =
81  attDefs->find(iAttVal->GetName());
82  os << "\n " << iAttDef->second.GetDesc()
83  << " (" << iAttVal->GetName()
84  << "): " << iAttVal->GetValue();
85  }
86 
87  delete attValues; // AttValues must be deleted after use.
88 
89  //Now do trajectory points...
90  for (G4int i = 0; i < GetPointEntries(); i++) {
91 
92  G4VTrajectoryPoint* aTrajectoryPoint = GetPoint(i);
93  attValues = aTrajectoryPoint->CreateAttValues();
94  attDefs = aTrajectoryPoint->GetAttDefs();
95 
96  // Ensure validity...
97  if (G4AttCheck(attValues,attDefs).Check("G4VTrajectory::ShowTrajectory")) {
98  return;
99  }
100 
101  for (iAttVal = attValues->begin();
102  iAttVal != attValues->end(); ++iAttVal) {
103  std::map<G4String,G4AttDef>::const_iterator iAttDef =
104  attDefs->find(iAttVal->GetName());
105  os << "\n " << iAttDef->second.GetDesc()
106  << " (" << iAttVal->GetName()
107  << "): " << iAttVal->GetValue();
108  }
109 
110  delete attValues; // AttValues must be deleted after use.
111  }
112  os << std::endl;
113 }
114 
116 {
118 
119  if (0 != pVVisManager) {
120  pVVisManager->DispatchToModel(*this);
121  }
122 }
virtual std::vector< G4AttValue > * CreateAttValues() const
virtual void ShowTrajectory(std::ostream &os=G4cout) const
virtual ~G4VTrajectory()
static G4VVisManager * GetConcreteInstance()
virtual std::vector< G4AttValue > * CreateAttValues() const
bool G4bool
Definition: G4Types.hh:79
virtual int GetPointEntries() const =0
virtual const std::map< G4String, G4AttDef > * GetAttDefs() const
int G4int
Definition: G4Types.hh:78
virtual void DrawTrajectory() const
G4bool operator==(const G4VTrajectory &right) const
virtual const std::map< G4String, G4AttDef > * GetAttDefs() const
virtual void DispatchToModel(const G4VTrajectory &)=0
virtual G4VTrajectoryPoint * GetPoint(G4int i) const =0