Geant4
v4-10.4-release
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source
graphics_reps
include
G4Circle.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4Circle.hh 66376 2012-12-18 09:42:59Z gcosmo $
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//
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//
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// John Allison 17/11/96.
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// Class Description:
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// G4Circle is a kind of 3D-position marker.
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// Its shape is 2-dimensional circle.
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// It inherits G4VMarker. See G4VMarker.hh for more details.
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// Class Description - End:
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#ifndef G4CIRCLE_HH
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#define G4CIRCLE_HH
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#include "
G4VMarker.hh
"
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class
G4Circle
:
public
G4VMarker
{
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public
:
// With description
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G4Circle
();
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G4Circle
(
const
G4VMarker
&);
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G4Circle
(
const
G4Point3D
&
position
);
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virtual
~G4Circle
();
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};
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std::ostream&
operator<<
(std::ostream& os,
const
G4Circle
&);
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#endif
G4Circle::G4Circle
G4Circle()
Definition:
G4Circle.cc:35
HepGeom::BasicVector3D::operator<<
std::ostream & operator<<(std::ostream &, const BasicVector3D< float > &)
Definition:
BasicVector3D.cc:107
G4VMarker.hh
G4Circle::~G4Circle
virtual ~G4Circle()
Definition:
G4Circle.cc:41
G4Circle
Definition:
G4Circle.hh:43
position
Definition:
xmltok.h:112
HepGeom::Point3D< G4double >
G4VMarker
Definition:
G4VMarker.hh:91
다음에 의해 생성됨 :
1.8.5