36 #ifndef G4ScoringMessenger_h
37 #define G4ScoringMessenger_h 1
42 #include "G4String.hh"
G4UIcommand * drawColumnCmd
G4UIcmdWithADoubleAndUnit * mRotZCmd
G4UIcommand * mCylinderSizeCmd
G4UIcmdWithADoubleAndUnit * mRotYCmd
G4UIcmdWithoutParameter * dumpCmd
G4UIcmdWithAString * meshBoxCreateCmd
std::vector< G4String > G4TokenVec
G4String GetCurrentValue(G4UIcommand *command)
G4UIcmdWithAString * meshOpnCmd
G4UIdirectory * meshCreateDir
G4UIcommand * dumpQtyToFileCmd
G4UIcmdWithoutParameter * mTResetCmd
G4UIcmdWithAnInteger * verboseCmd
void MeshBinCommand(G4VScoringMesh *mesh, G4TokenVec &token)
G4UIcommand * colorMapMinMaxCmd
G4UIcmdWithAString * floatMinMaxCmd
G4UIdirectory * mTransDir
G4UIcmdWithADoubleAndUnit * mRotXCmd
G4UIcmdWith3VectorAndUnit * mBoxSizeCmd
G4UIcmdWithoutParameter * meshClsCmd
G4UIdirectory * colorMapDir
G4UIcmdWithoutParameter * mRResetCmd
G4UIcmdWithoutParameter * listCmd
G4ScoringMessenger(G4ScoringManager *SManager)
G4UIcmdWith3VectorAndUnit * mTXyzCmd
void FillTokenVec(G4String newValues, G4TokenVec &token)
G4UIcmdWithoutParameter * listColorMapCmd
void SetNewValue(G4UIcommand *command, G4String newValues)
G4UIcmdWithAString * meshCylinderCreateCmd
G4UIcommand * dumpAllQtsToFileCmd