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G4ReflectedSolid.hh
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27 // $Id: G4ReflectedSolid.hh 104317 2017-05-24 13:08:38Z gcosmo $
28 //
29 //
30 // class G4ReflectedSolid
31 //
32 // Class description:
33 //
34 // A Reflected solid is a solid that has been shifted from its original
35 // frame of reference to a new one.
36 
37 // History:
38 //
39 // 23.07.01 V.Grichine: created
40 // --------------------------------------------------------------------
41 #ifndef G4ReflectedSolid_HH
42 #define G4ReflectedSolid_HH
43 
44 #include "G4VSolid.hh"
45 #include "G4ThreeVector.hh"
46 #include "G4Transform3D.hh"
47 
48 class G4ReflectedSolid : public G4VSolid
49 {
50  public: // with description
51 
52  G4ReflectedSolid( const G4String& pName,
53  G4VSolid* pSolid ,
54  const G4Transform3D& transform ) ;
55  // For use in instantiating a transient instance.
56 
57  virtual ~G4ReflectedSolid();
58  // Virtual destructor.
59 
60  public: // without description
61 
62  // Includes all the methods that a solid requires.
63 
64  EInside Inside( const G4ThreeVector& p ) const;
65 
66  void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const;
67 
68  G4bool CalculateExtent( const EAxis pAxis,
69  const G4VoxelLimits& pVoxelLimit,
70  const G4AffineTransform& pTransform,
71  G4double& pMin, G4double& pMax) const;
72 
73  G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const;
74 
76  const G4ThreeVector& v ) const;
77 
78  G4double DistanceToIn( const G4ThreeVector& p) const;
79 
81  const G4ThreeVector& v,
82  const G4bool calcNorm=false,
83  G4bool *validNorm=0,
84  G4ThreeVector *n=0 ) const;
85 
86  G4double DistanceToOut( const G4ThreeVector& p ) const;
87 
89  const G4int n,
90  const G4VPhysicalVolume* pRep );
91 
93 
94  G4VSolid* Clone() const;
95 
96  public: // with description
97 
98  virtual G4GeometryType GetEntityType() const;
99 
100  virtual const G4ReflectedSolid* GetReflectedSolidPtr() const;
102  // If the Solid is a "G4ReflectedSolid",
103  // return a self pointer else return 0.
104 
106 
107  G4Transform3D GetTransform3D() const;
110  // Accessors methods.
111 
112  std::ostream& StreamInfo(std::ostream& os) const;
113 
114  public: // without description
115 
118  // Copy constructor and assignment operator.
119 
120  void DescribeYourselfTo ( G4VGraphicsScene& scene ) const;
121  G4Polyhedron* CreatePolyhedron () const;
122  G4Polyhedron* GetPolyhedron () const;
123  // For creating graphical representations (i.e. for visualisation).
124 
125  protected:
126 
129 
131  mutable G4Polyhedron* fpPolyhedron; // Caches reflected G4Polyhedron.
132 };
133 
134 #endif
void SetDirectTransform3D(G4Transform3D &)
G4ThreeVector GetPointOnSurface() const
virtual const G4ReflectedSolid * GetReflectedSolidPtr() const
G4VSolid * Clone() const
std::ostream & StreamInfo(std::ostream &os) const
void DescribeYourselfTo(G4VGraphicsScene &scene) const
const char * p
Definition: xmltok.h:285
G4Transform3D * fDirectTransform3D
G4VSolid * GetConstituentMovedSolid() const
G4Polyhedron * CreatePolyhedron() const
G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const
double G4double
Definition: G4Types.hh:76
bool G4bool
Definition: G4Types.hh:79
void ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)
G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const
void BoundingLimits(G4ThreeVector &pMin, G4ThreeVector &pMax) const
virtual ~G4ReflectedSolid()
int G4int
Definition: G4Types.hh:78
EInside
Definition: geomdefs.hh:58
G4ReflectedSolid & operator=(const G4ReflectedSolid &rhs)
EInside Inside(const G4ThreeVector &p) const
EAxis
Definition: geomdefs.hh:54
G4Polyhedron * GetPolyhedron() const
G4Transform3D GetTransform3D() const
virtual G4GeometryType GetEntityType() const
G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const
G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const
Char_t n[5]
G4Polyhedron * fpPolyhedron
G4ReflectedSolid(const G4String &pName, G4VSolid *pSolid, const G4Transform3D &transform)
G4Transform3D GetDirectTransform3D() const