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G4LogicalVolumeModel.hh
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27 // $Id: G4LogicalVolumeModel.hh 110480 2018-05-25 07:25:18Z gcosmo $
28 //
29 //
30 // John Allison 26th July 1999.
31 //
32 // Class Description:
33 //
34 // Model for logical volumes. It describes a logical volume and its
35 // daughters to any depth - usually only the first by default.
36 //
37 // Inherits from G4PhysicalVolumeModel; for more information see that
38 // class description.
39 
40 #ifndef G4LOGICALVOLUMEMODEL_HH
41 #define G4LOGICALVOLUMEMODEL_HH
42 
43 #include "G4PhysicalVolumeModel.hh"
44 
45 #include "globals.hh"
46 #include "G4Transform3D.hh"
47 
48 class G4LogicalVolume;
50 
52 
53 public: // With description
54 
57  G4int soughtDepth = 1,
58  G4bool booleans = true,
59  G4bool voxels = true,
60  G4bool readout = true,
61  G4bool checkOverlaps = true,
62  const G4Transform3D& modelTransformation = G4Transform3D(),
63  const G4ModelingParameters* = 0);
64 
65  virtual ~G4LogicalVolumeModel ();
66 
68 
69  G4bool Validate (G4bool) {return true;}
70 
71 protected:
72 
73  // This called from G4PhysicalVolumeModel::DescribeAndDescend by the
74  // virtual function mechanism.
75  void DescribeSolid
76  (const G4Transform3D& theAT,
77  G4VSolid* pSol,
78  const G4VisAttributes* pVisAttribs,
79  G4VGraphicsScene& sceneHandler);
80 
82  // Data members...
83 
85  G4bool fBooleans; // Flag for drawing boolean components.
86  G4bool fVoxels; // Flag for drawing voxels.
87  G4bool fReadout; // Flag for drawing readout geometry.
88  G4bool fCheckOverlaps; // Flag for checking overlaps.
89 
90 };
91 
92 #endif
HepGeom::Transform3D G4Transform3D
void DescribeYourselfTo(G4VGraphicsScene &)
bool G4bool
Definition: G4Types.hh:79
G4LogicalVolumeModel(G4LogicalVolume *, G4int soughtDepth=1, G4bool booleans=true, G4bool voxels=true, G4bool readout=true, G4bool checkOverlaps=true, const G4Transform3D &modelTransformation=G4Transform3D(), const G4ModelingParameters *=0)
int G4int
Definition: G4Types.hh:78
void DescribeSolid(const G4Transform3D &theAT, G4VSolid *pSol, const G4VisAttributes *pVisAttribs, G4VGraphicsScene &sceneHandler)