43 #ifndef G4FastSimulationManager_h
44 #define G4FastSimulationManager_h 1
144 bool &foundPrevious)
const;
202 return (
this==&fsm) ?
true :
false;
G4VParticleChange * InvokeAtRestDoIt()
G4bool AtRestGetFastSimulationManagerTrigger(const G4Track &, const G4Navigator *a=0)
std::vector< ExP01TrackerHit * > a
G4VParticleChange * InvokePostStepDoIt()
G4bool operator==(const G4FastSimulationManager &) const
G4Envelope * GetEnvelope() const
G4FastSimulationVector< G4VFastSimulationModel > ModelList
G4FastSimulationVector< G4VFastSimulationModel > fApplicableModelList
G4bool ActivateFastSimulationModel(const G4String &)
G4ParticleDefinition * fLastCrossedParticle
G4bool PostStepGetFastSimulationManagerTrigger(const G4Track &, const G4Navigator *a=0)
G4FastSimulationVector< G4VFastSimulationModel > fInactivatedModels
G4VFastSimulationModel * GetFastSimulationModel(const G4String &modelName, const G4VFastSimulationModel *previousFound, bool &foundPrevious) const
G4VFastSimulationModel * fTriggedFastSimulationModel
~G4FastSimulationManager()
const std::vector< G4VFastSimulationModel * > & GetFastSimulationModelList() const
G4bool InActivateFastSimulationModel(const G4String &)
G4FastSimulationVector< G4Transform3D > GhostPlacements
G4FastSimulationManager(G4Envelope *anEnvelope, G4bool IsUnique=FALSE)
const G4Envelope * GetEnvelope() const
void AddFastSimulationModel(G4VFastSimulationModel *)
void RemoveFastSimulationModel(G4VFastSimulationModel *)