27 #include "SensitiveDetectorHit.hh"
41 #ifdef G4MULTITHREADED
86 int SensitiveDetectorHit::operator==
98 circle.SetScreenSize(2);
102 circle.SetVisAttributes(attribs);
103 pVVisManager->
Draw(circle);
109 const std::map<G4String,G4AttDef>*
112 std::map<G4String,G4AttDef>* store =
116 (*store)[ID] =
G4AttDef(ID,
"ID",
"Physics",
"",
"G4int");
120 G4AttDef(Pos,
"Position",
"Physics",
"G4BestUnit",
"G4ThreeVector");
127 std::vector<G4AttValue>*
129 std::vector<G4AttValue>* values =
new std::vector<G4AttValue>;
virtual void Draw(const G4Circle &, const G4Transform3D &objectTransformation=G4Transform3D())=0
const SensitiveDetectorHit & operator=(const SensitiveDetectorHit &)
virtual ~SensitiveDetectorHit()
static G4VVisManager * GetConcreteInstance()
virtual std::vector< G4AttValue > * CreateAttValues() const
#define G4BestUnit(a, b)
#define G4_USE_G4BESTUNIT_FOR_VERBOSE 1
static G4String ConvertToString(G4bool boolVal)
std::map< G4String, G4AttDef > * GetInstance(const G4String &storeKey, G4bool &isNew)
virtual const std::map< G4String, G4AttDef > * GetAttDefs() const
G4GLOB_DLL std::ostream G4cout
G4ThreadLocal G4Allocator< SensitiveDetectorHit > * SensitiveDetectorHitAllocator