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Public 멤버 함수 | Protected 멤버 함수 | Private 멤버 함수 | Private 속성 | 모든 멤버 목록
G4RPGFragmentation 클래스 참조

#include <G4RPGFragmentation.hh>

G4RPGFragmentation에 대한 상속 다이어그램 :
G4RPGReaction

Public 멤버 함수

 G4RPGFragmentation ()
 
void FragmentationIntegral (G4double, G4double, G4double, G4double)
 
G4bool ReactionStage (const G4HadProjectile *, G4ReactionProduct &, G4bool &, const G4DynamicParticle *, G4ReactionProduct &, G4bool &, const G4Nucleus &, G4ReactionProduct &, G4FastVector< G4ReactionProduct, 256 > &, G4int &, G4bool, G4ReactionProduct &)
 
void AddBlackTrackParticles (const G4double, const G4int, const G4double, const G4int, const G4ReactionProduct &, G4int, G4int, const G4Nucleus &, G4FastVector< G4ReactionProduct, 256 > &, G4int &)
 
G4double GenerateNBodyEvent (const G4double totalEnergy, const G4bool constantCrossSection, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen)
 
G4double GenerateNBodyEventT (const G4double totalEnergy, const G4bool constantCrossSection, std::vector< G4ReactionProduct * > &list)
 
void NuclearReaction (G4FastVector< G4ReactionProduct, 4 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4Nucleus &aNucleus, const G4double theAtomicMass, const G4double *massVec)
 

Protected 멤버 함수

void Rotate (const G4double numberofFinalStateNucleons, const G4ThreeVector &temp, const G4ReactionProduct &modifiedOriginal, const G4HadProjectile *originalIncident, const G4Nucleus &targetNucleus, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen)
 
void Defs1 (const G4ReactionProduct &modifiedOriginal, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen)
 
std::pair< G4int, G4intGetFinalStateNucleons (const G4DynamicParticle *originalTarget, const G4FastVector< G4ReactionProduct, 256 > &vec, const G4int &vecLen)
 
void MomentumCheck (const G4ReactionProduct &modifiedOriginal, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen)
 
G4double normal ()
 
G4ThreeVector Isotropic (const G4double &)
 

Private 멤버 함수

void ReduceEnergiesOfSecondaries (G4int, G4double &, G4double &, G4FastVector< G4ReactionProduct, 256 > &, G4int &, G4ReactionProduct &, G4ReactionProduct &, G4double &)
 

Private 속성

G4double dndl [20]
 

상세한 설명

G4RPGFragmentation.hh 파일의 49 번째 라인에서 정의되었습니다.

생성자 & 소멸자 문서화

G4RPGFragmentation::G4RPGFragmentation ( )

G4RPGFragmentation.cc 파일의 43 번째 라인에서 정의되었습니다.

다음을 참조함 : dndl.

멤버 함수 문서화

void G4RPGReaction::AddBlackTrackParticles ( const G4double  epnb,
const G4int  npnb,
const G4double  edta,
const G4int  ndta,
const G4ReactionProduct modifiedOriginal,
G4int  PinNucleus,
G4int  NinNucleus,
const G4Nucleus targetNucleus,
G4FastVector< G4ReactionProduct, 256 > &  vec,
G4int vecLen 
)
inherited
void G4RPGReaction::Defs1 ( const G4ReactionProduct modifiedOriginal,
G4ReactionProduct currentParticle,
G4ReactionProduct targetParticle,
G4FastVector< G4ReactionProduct, 256 > &  vec,
G4int vecLen 
)
protectedinherited
void G4RPGFragmentation::FragmentationIntegral ( G4double  pt,
G4double  et,
G4double  parMass,
G4double  secMass 
)

G4RPGFragmentation.cc 파일의 51 번째 라인에서 정의되었습니다.

다음을 참조함 : dndl, G4INCL::Math::max(), pt, x.

다음에 의해서 참조됨 : ReactionStage().

G4double G4RPGReaction::GenerateNBodyEvent ( const G4double  totalEnergy,
const G4bool  constantCrossSection,
G4FastVector< G4ReactionProduct, 256 > &  vec,
G4int vecLen 
)
inherited
G4double G4RPGReaction::GenerateNBodyEventT ( const G4double  totalEnergy,
const G4bool  constantCrossSection,
std::vector< G4ReactionProduct * > &  list 
)
inherited

G4RPGReaction.cc 파일의 501 번째 라인에서 정의되었습니다.

다음을 참조함 : a, beta, energy, G4cerr, G4endl, G4Exp(), G4Log(), G4UniformRand, GeV, kineticEnergy, G4INCL::Math::max(), G4INCL::Math::min(), G4InuclParticleNames::s0, G4InuclParticleNames::sm, ss, twopi, weight.

다음에 의해서 참조됨 : ReactionStage().

std::pair< G4int, G4int > G4RPGReaction::GetFinalStateNucleons ( const G4DynamicParticle originalTarget,
const G4FastVector< G4ReactionProduct, 256 > &  vec,
const G4int vecLen 
)
protectedinherited

G4RPGReaction.cc 파일의 1012 번째 라인에서 정의되었습니다.

다음을 참조함 : G4DynamicParticle::GetDefinition(), G4ParticleDefinition::GetParticleName().

다음에 의해서 참조됨 : G4RPGTwoBody::ReactionStage(), G4RPGTwoCluster::ReactionStage(), ReactionStage().

G4ThreeVector G4RPGReaction::Isotropic ( const G4double pp)
protectedinherited

G4RPGReaction.cc 파일의 1044 번째 라인에서 정의되었습니다.

다음을 참조함 : G4UniformRand, twopi.

다음에 의해서 참조됨 : G4RPGTwoCluster::ReactionStage(), ReactionStage(), ReduceEnergiesOfSecondaries().

void G4RPGReaction::MomentumCheck ( const G4ReactionProduct modifiedOriginal,
G4ReactionProduct currentParticle,
G4ReactionProduct targetParticle,
G4FastVector< G4ReactionProduct, 256 > &  vec,
G4int vecLen 
)
protectedinherited
G4double G4RPGReaction::normal ( )
protectedinherited

G4RPGReaction.cc 파일의 686 번째 라인에서 정의되었습니다.

다음을 참조함 : G4UniformRand.

다음에 의해서 참조됨 : G4RPGTwoBody::ReactionStage(), ReactionStage(), G4RPGReaction::Rotate().

void G4RPGReaction::NuclearReaction ( G4FastVector< G4ReactionProduct, 4 > &  vec,
G4int vecLen,
const G4HadProjectile originalIncident,
const G4Nucleus aNucleus,
const G4double  theAtomicMass,
const G4double massVec 
)
inherited
G4bool G4RPGFragmentation::ReactionStage ( const G4HadProjectile originalIncident,
G4ReactionProduct modifiedOriginal,
G4bool incidentHasChanged,
const G4DynamicParticle originalTarget,
G4ReactionProduct targetParticle,
G4bool targetHasChanged,
const G4Nucleus targetNucleus,
G4ReactionProduct currentParticle,
G4FastVector< G4ReactionProduct, 256 > &  vec,
G4int vecLen,
G4bool  leadFlag,
G4ReactionProduct leadingStrangeParticle 
)

G4RPGFragmentation.cc 파일의 70 번째 라인에서 정의되었습니다.

다음을 참조함 : G4Pow::A13(), G4RPGReaction::AddBlackTrackParticles(), dndl, e, ek, FragmentationIntegral(), G4cout, G4endl, G4Exception(), G4Exp(), G4Log(), G4Poisson(), G4UniformRand, G4RPGReaction::GenerateNBodyEventT(), G4Nucleus::GetA_asInt(), G4Nucleus::GetAnnihilationDTABlackTrackEnergy(), G4Nucleus::GetAnnihilationPNBlackTrackEnergy(), G4ParticleDefinition::GetBaryonNumber(), G4HadProjectile::GetDefinition(), G4ReactionProduct::GetDefinition(), G4Nucleus::GetDTABlackTrackEnergy(), G4RPGReaction::GetFinalStateNucleons(), G4Pow::GetInstance(), G4ReactionProduct::GetKineticEnergy(), G4ReactionProduct::GetMass(), G4ReactionProduct::GetMomentum(), G4ParticleDefinition::GetParticleSubType(), G4ParticleDefinition::GetPDGMass(), G4Nucleus::GetPNBlackTrackEnergy(), G4ReactionProduct::GetSide(), G4ReactionProduct::GetTotalEnergy(), G4ReactionProduct::GetTotalMomentum(), G4Nucleus::GetZ_asInt(), GeV, G4RPGReaction::Isotropic(), JustWarning, kineticEnergy, G4Lambda::Lambda(), G4ReactionProduct::Lorentz(), CLHEP::Hep3Vector::mag(), G4INCL::Math::max(), G4INCL::Math::min(), G4Neutron::Neutron(), G4RPGReaction::normal(), G4PionMinus::PionMinus(), G4PionPlus::PionPlus(), G4PionZero::PionZero(), G4InuclParticleNames::pp, G4Proton::Proton(), pt, ReduceEnergiesOfSecondaries(), G4ReactionProduct::SetDefinition(), G4ReactionProduct::SetDefinitionAndUpdateE(), G4FastVector< Type, N >::SetElement(), G4ReactionProduct::SetKineticEnergy(), G4ReactionProduct::SetMass(), G4ReactionProduct::SetMomentum(), G4ReactionProduct::SetNewlyAdded(), G4ReactionProduct::SetSide(), G4ReactionProduct::SetTotalEnergy(), twopi, x, CLHEP::Hep3Vector::x(), CLHEP::Hep3Vector::y(), CLHEP::Hep3Vector::z().

다음에 의해서 참조됨 : G4RPGInelastic::CalculateMomenta().

void G4RPGFragmentation::ReduceEnergiesOfSecondaries ( G4int  startingIndex,
G4double forwardKinetic,
G4double backwardKinetic,
G4FastVector< G4ReactionProduct, 256 > &  vec,
G4int vecLen,
G4ReactionProduct forwardPseudoParticle,
G4ReactionProduct backwardPseudoParticle,
G4double pt 
)
private
void G4RPGReaction::Rotate ( const G4double  numberofFinalStateNucleons,
const G4ThreeVector temp,
const G4ReactionProduct modifiedOriginal,
const G4HadProjectile originalIncident,
const G4Nucleus targetNucleus,
G4ReactionProduct currentParticle,
G4ReactionProduct targetParticle,
G4FastVector< G4ReactionProduct, 256 > &  vec,
G4int vecLen 
)
protectedinherited

멤버 데이타 문서화

G4double G4RPGFragmentation::dndl[20]
private

G4RPGFragmentation.hh 파일의 84 번째 라인에서 정의되었습니다.

다음에 의해서 참조됨 : FragmentationIntegral(), G4RPGFragmentation(), ReactionStage().


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