#include <G4RPGReaction.hh>
Public 멤버 함수 | |
G4RPGReaction () | |
virtual | ~G4RPGReaction () |
G4bool | ReactionStage (const G4HadProjectile *, G4ReactionProduct &, G4bool &, const G4DynamicParticle *, G4ReactionProduct &, G4bool &, const G4Nucleus &, G4ReactionProduct &, G4FastVector< G4ReactionProduct, 256 > &, G4int &, G4bool, G4ReactionProduct &) |
void | AddBlackTrackParticles (const G4double, const G4int, const G4double, const G4int, const G4ReactionProduct &, G4int, G4int, const G4Nucleus &, G4FastVector< G4ReactionProduct, 256 > &, G4int &) |
G4double | GenerateNBodyEvent (const G4double totalEnergy, const G4bool constantCrossSection, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen) |
G4double | GenerateNBodyEventT (const G4double totalEnergy, const G4bool constantCrossSection, std::vector< G4ReactionProduct * > &list) |
void | NuclearReaction (G4FastVector< G4ReactionProduct, 4 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4Nucleus &aNucleus, const G4double theAtomicMass, const G4double *massVec) |
Protected 멤버 함수 | |
void | Rotate (const G4double numberofFinalStateNucleons, const G4ThreeVector &temp, const G4ReactionProduct &modifiedOriginal, const G4HadProjectile *originalIncident, const G4Nucleus &targetNucleus, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen) |
void | Defs1 (const G4ReactionProduct &modifiedOriginal, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen) |
std::pair< G4int, G4int > | GetFinalStateNucleons (const G4DynamicParticle *originalTarget, const G4FastVector< G4ReactionProduct, 256 > &vec, const G4int &vecLen) |
void | MomentumCheck (const G4ReactionProduct &modifiedOriginal, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen) |
G4double | normal () |
G4ThreeVector | Isotropic (const G4double &) |
G4RPGReaction.hh 파일의 47 번째 라인에서 정의되었습니다.
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inline |
G4RPGReaction.hh 파일의 51 번째 라인에서 정의되었습니다.
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inlinevirtual |
G4RPGReaction.hh 파일의 53 번째 라인에서 정의되었습니다.
void G4RPGReaction::AddBlackTrackParticles | ( | const G4double | epnb, |
const G4int | npnb, | ||
const G4double | edta, | ||
const G4int | ndta, | ||
const G4ReactionProduct & | modifiedOriginal, | ||
G4int | PinNucleus, | ||
G4int | NinNucleus, | ||
const G4Nucleus & | targetNucleus, | ||
G4FastVector< G4ReactionProduct, 256 > & | vec, | ||
G4int & | vecLen | ||
) |
G4RPGReaction.cc 파일의 58 번째 라인에서 정의되었습니다.
다음을 참조함 : G4Alpha::Alpha(), G4Deuteron::Deuteron(), G4Exp(), G4UniformRand, G4Nucleus::GetA_asInt(), G4ReactionProduct::GetKineticEnergy(), G4Nucleus::GetZ_asInt(), GeV, G4INCL::Math::max(), MeV, G4INCL::Math::min(), G4Neutron::Neutron(), G4InuclParticleNames::pp, G4Proton::Proton(), G4ReactionProduct::SetDefinition(), G4FastVector< Type, N >::SetElement(), G4Triton::Triton(), twopi.
다음에 의해서 참조됨 : G4RPGTwoBody::ReactionStage(), G4RPGTwoCluster::ReactionStage(), G4RPGFragmentation::ReactionStage().
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protected |
G4RPGReaction.cc 파일의 694 번째 라인에서 정의되었습니다.
다음을 참조함 : G4ReactionProduct::GetMomentum(), halfpi, CLHEP::Hep3Vector::mag(), MeV, G4ReactionProduct::SetMomentum(), CLHEP::Hep3Vector::x(), CLHEP::Hep3Vector::y(), CLHEP::Hep3Vector::z().
다음에 의해서 참조됨 : G4RPGTwoBody::ReactionStage(), Rotate().
G4double G4RPGReaction::GenerateNBodyEvent | ( | const G4double | totalEnergy, |
const G4bool | constantCrossSection, | ||
G4FastVector< G4ReactionProduct, 256 > & | vec, | ||
G4int & | vecLen | ||
) |
G4RPGReaction.cc 파일의 312 번째 라인에서 정의되었습니다.
다음을 참조함 : a, beta, energy, G4cerr, G4endl, G4Exp(), G4Log(), G4UniformRand, GeV, kineticEnergy, G4INCL::Math::max(), G4INCL::Math::min(), G4InuclParticleNames::s0, G4InuclParticleNames::sm, ss, twopi, weight.
다음에 의해서 참조됨 : NuclearReaction(), G4RPGTwoCluster::ReactionStage().
G4double G4RPGReaction::GenerateNBodyEventT | ( | const G4double | totalEnergy, |
const G4bool | constantCrossSection, | ||
std::vector< G4ReactionProduct * > & | list | ||
) |
G4RPGReaction.cc 파일의 501 번째 라인에서 정의되었습니다.
다음을 참조함 : a, beta, energy, G4cerr, G4endl, G4Exp(), G4Log(), G4UniformRand, GeV, kineticEnergy, G4INCL::Math::max(), G4INCL::Math::min(), G4InuclParticleNames::s0, G4InuclParticleNames::sm, ss, twopi, weight.
다음에 의해서 참조됨 : G4RPGFragmentation::ReactionStage().
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protected |
G4RPGReaction.cc 파일의 1012 번째 라인에서 정의되었습니다.
다음을 참조함 : G4DynamicParticle::GetDefinition(), G4ParticleDefinition::GetParticleName().
다음에 의해서 참조됨 : G4RPGTwoBody::ReactionStage(), G4RPGTwoCluster::ReactionStage(), G4RPGFragmentation::ReactionStage().
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G4RPGReaction.cc 파일의 1044 번째 라인에서 정의되었습니다.
다음을 참조함 : G4UniformRand, twopi.
다음에 의해서 참조됨 : G4RPGTwoCluster::ReactionStage(), G4RPGFragmentation::ReactionStage(), G4RPGFragmentation::ReduceEnergiesOfSecondaries().
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G4RPGReaction.cc 파일의 686 번째 라인에서 정의되었습니다.
다음을 참조함 : G4UniformRand.
다음에 의해서 참조됨 : G4RPGTwoBody::ReactionStage(), G4RPGFragmentation::ReactionStage(), Rotate().
void G4RPGReaction::NuclearReaction | ( | G4FastVector< G4ReactionProduct, 4 > & | vec, |
G4int & | vecLen, | ||
const G4HadProjectile * | originalIncident, | ||
const G4Nucleus & | aNucleus, | ||
const G4double | theAtomicMass, | ||
const G4double * | massVec | ||
) |
G4RPGReaction.cc 파일의 1095 번째 라인에서 정의되었습니다.
다음을 참조함 : A(), G4Alpha::Alpha(), G4Deuteron::Deuteron(), G4UniformRand, G4Gamma::Gamma(), GenerateNBodyEvent(), G4Nucleus::GetA_asInt(), G4ReactionProduct::GetDefinition(), G4ReactionProduct::GetKineticEnergy(), G4ReactionProduct::GetMass(), G4ReactionProduct::GetMomentum(), G4ParticleDefinition::GetPDGMass(), G4ReactionProduct::GetTotalMomentum(), GeV, G4FastVector< Type, N >::Initialize(), G4ReactionProduct::Lorentz(), CLHEP::Hep3Vector::mag(), G4INCL::Math::max(), MeV, G4INCL::Math::min(), G4Neutron::Neutron(), G4InuclParticleNames::pp, G4Proton::Proton(), G4ReactionProduct::SetDefinition(), G4FastVector< Type, N >::SetElement(), G4ReactionProduct::SetKineticEnergy(), G4ReactionProduct::SetMass(), G4ReactionProduct::SetMomentum(), G4ReactionProduct::SetTotalEnergy(), G4Triton::Triton(), twopi.
다음에 의해서 참조됨 : G4RPGNeutronInelastic::SlowNeutron(), G4RPGProtonInelastic::SlowProton().
G4bool G4RPGReaction::ReactionStage | ( | const G4HadProjectile * | , |
G4ReactionProduct & | , | ||
G4bool & | , | ||
const G4DynamicParticle * | , | ||
G4ReactionProduct & | , | ||
G4bool & | , | ||
const G4Nucleus & | , | ||
G4ReactionProduct & | , | ||
G4FastVector< G4ReactionProduct, 256 > & | , | ||
G4int & | , | ||
G4bool | , | ||
G4ReactionProduct & | |||
) |
G4RPGReaction.cc 파일의 38 번째 라인에서 정의되었습니다.
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protected |
G4RPGReaction.cc 파일의 750 번째 라인에서 정의되었습니다.
다음을 참조함 : CLHEP::Hep3Vector::cross(), Defs1(), CLHEP::Hep3Vector::dot(), e, G4Exp(), G4Log(), G4UniformRand, G4Nucleus::GetA_asInt(), G4ReactionProduct::GetDefinition(), G4HadProjectile::GetKineticEnergy(), G4ReactionProduct::GetKineticEnergy(), G4ReactionProduct::GetMomentum(), G4ParticleDefinition::GetParticleSubType(), G4ReactionProduct::GetTotalMomentum(), GeV, CLHEP::Hep3Vector::mag(), G4INCL::Math::max(), MeV, normal(), pi, G4PionMinus::PionMinus(), G4PionPlus::PionPlus(), G4PionZero::PionZero(), G4InuclParticleNames::pp, CLHEP::Hep3Vector::rotate(), G4ReactionProduct::SetKineticEnergy(), G4ReactionProduct::SetMomentum(), twopi.
다음에 의해서 참조됨 : G4RPGTwoCluster::ReactionStage().