Geant4  v4-10.4-release
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Public 멤버 함수 | Protected 멤버 함수 | 모든 멤버 목록
G4RPGReaction 클래스 참조

#include <G4RPGReaction.hh>

G4RPGReaction에 대한 상속 다이어그램 :
G4RPGFragmentation G4RPGPionSuppression G4RPGStrangeProduction G4RPGTwoBody G4RPGTwoCluster

Public 멤버 함수

 G4RPGReaction ()
 
virtual ~G4RPGReaction ()
 
G4bool ReactionStage (const G4HadProjectile *, G4ReactionProduct &, G4bool &, const G4DynamicParticle *, G4ReactionProduct &, G4bool &, const G4Nucleus &, G4ReactionProduct &, G4FastVector< G4ReactionProduct, 256 > &, G4int &, G4bool, G4ReactionProduct &)
 
void AddBlackTrackParticles (const G4double, const G4int, const G4double, const G4int, const G4ReactionProduct &, G4int, G4int, const G4Nucleus &, G4FastVector< G4ReactionProduct, 256 > &, G4int &)
 
G4double GenerateNBodyEvent (const G4double totalEnergy, const G4bool constantCrossSection, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen)
 
G4double GenerateNBodyEventT (const G4double totalEnergy, const G4bool constantCrossSection, std::vector< G4ReactionProduct * > &list)
 
void NuclearReaction (G4FastVector< G4ReactionProduct, 4 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4Nucleus &aNucleus, const G4double theAtomicMass, const G4double *massVec)
 

Protected 멤버 함수

void Rotate (const G4double numberofFinalStateNucleons, const G4ThreeVector &temp, const G4ReactionProduct &modifiedOriginal, const G4HadProjectile *originalIncident, const G4Nucleus &targetNucleus, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen)
 
void Defs1 (const G4ReactionProduct &modifiedOriginal, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen)
 
std::pair< G4int, G4intGetFinalStateNucleons (const G4DynamicParticle *originalTarget, const G4FastVector< G4ReactionProduct, 256 > &vec, const G4int &vecLen)
 
void MomentumCheck (const G4ReactionProduct &modifiedOriginal, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen)
 
G4double normal ()
 
G4ThreeVector Isotropic (const G4double &)
 

상세한 설명

G4RPGReaction.hh 파일의 47 번째 라인에서 정의되었습니다.

생성자 & 소멸자 문서화

G4RPGReaction::G4RPGReaction ( )
inline

G4RPGReaction.hh 파일의 51 번째 라인에서 정의되었습니다.

virtual G4RPGReaction::~G4RPGReaction ( )
inlinevirtual

G4RPGReaction.hh 파일의 53 번째 라인에서 정의되었습니다.

멤버 함수 문서화

void G4RPGReaction::AddBlackTrackParticles ( const G4double  epnb,
const G4int  npnb,
const G4double  edta,
const G4int  ndta,
const G4ReactionProduct modifiedOriginal,
G4int  PinNucleus,
G4int  NinNucleus,
const G4Nucleus targetNucleus,
G4FastVector< G4ReactionProduct, 256 > &  vec,
G4int vecLen 
)
void G4RPGReaction::Defs1 ( const G4ReactionProduct modifiedOriginal,
G4ReactionProduct currentParticle,
G4ReactionProduct targetParticle,
G4FastVector< G4ReactionProduct, 256 > &  vec,
G4int vecLen 
)
protected
G4double G4RPGReaction::GenerateNBodyEvent ( const G4double  totalEnergy,
const G4bool  constantCrossSection,
G4FastVector< G4ReactionProduct, 256 > &  vec,
G4int vecLen 
)
G4double G4RPGReaction::GenerateNBodyEventT ( const G4double  totalEnergy,
const G4bool  constantCrossSection,
std::vector< G4ReactionProduct * > &  list 
)

G4RPGReaction.cc 파일의 501 번째 라인에서 정의되었습니다.

다음을 참조함 : a, beta, energy, G4cerr, G4endl, G4Exp(), G4Log(), G4UniformRand, GeV, kineticEnergy, G4INCL::Math::max(), G4INCL::Math::min(), G4InuclParticleNames::s0, G4InuclParticleNames::sm, ss, twopi, weight.

다음에 의해서 참조됨 : G4RPGFragmentation::ReactionStage().

std::pair< G4int, G4int > G4RPGReaction::GetFinalStateNucleons ( const G4DynamicParticle originalTarget,
const G4FastVector< G4ReactionProduct, 256 > &  vec,
const G4int vecLen 
)
protected
G4ThreeVector G4RPGReaction::Isotropic ( const G4double pp)
protected

G4RPGReaction.cc 파일의 1044 번째 라인에서 정의되었습니다.

다음을 참조함 : G4UniformRand, twopi.

다음에 의해서 참조됨 : G4RPGTwoCluster::ReactionStage(), G4RPGFragmentation::ReactionStage(), G4RPGFragmentation::ReduceEnergiesOfSecondaries().

void G4RPGReaction::MomentumCheck ( const G4ReactionProduct modifiedOriginal,
G4ReactionProduct currentParticle,
G4ReactionProduct targetParticle,
G4FastVector< G4ReactionProduct, 256 > &  vec,
G4int vecLen 
)
protected
G4double G4RPGReaction::normal ( )
protected

G4RPGReaction.cc 파일의 686 번째 라인에서 정의되었습니다.

다음을 참조함 : G4UniformRand.

다음에 의해서 참조됨 : G4RPGTwoBody::ReactionStage(), G4RPGFragmentation::ReactionStage(), Rotate().

void G4RPGReaction::NuclearReaction ( G4FastVector< G4ReactionProduct, 4 > &  vec,
G4int vecLen,
const G4HadProjectile originalIncident,
const G4Nucleus aNucleus,
const G4double  theAtomicMass,
const G4double massVec 
)
G4bool G4RPGReaction::ReactionStage ( const G4HadProjectile ,
G4ReactionProduct ,
G4bool ,
const G4DynamicParticle ,
G4ReactionProduct ,
G4bool ,
const G4Nucleus ,
G4ReactionProduct ,
G4FastVector< G4ReactionProduct, 256 > &  ,
G4int ,
G4bool  ,
G4ReactionProduct  
)

G4RPGReaction.cc 파일의 38 번째 라인에서 정의되었습니다.

다음을 참조함 : G4cout, G4endl.

void G4RPGReaction::Rotate ( const G4double  numberofFinalStateNucleons,
const G4ThreeVector temp,
const G4ReactionProduct modifiedOriginal,
const G4HadProjectile originalIncident,
const G4Nucleus targetNucleus,
G4ReactionProduct currentParticle,
G4ReactionProduct targetParticle,
G4FastVector< G4ReactionProduct, 256 > &  vec,
G4int vecLen 
)
protected

이 클래스에 대한 문서화 페이지는 다음의 파일들로부터 생성되었습니다.: