34 #ifndef G4XXXStoredSCENEHANDLER_HH
35 #define G4XXXStoredSCENEHANDLER_HH
138 #ifdef G4XXXFileDEBUG
void AddSolid(const G4Trd &trd)
std::vector< StoreIterator > fPermanents
void AddSolid(const G4Box &)
system("rm -rf microbeam.root")
static G4int fSceneIdCount
void AddPrimitive(const G4Polymarker &polymarker)
void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
void AddSolid(const G4VSolid &solid)
std::list< G4String >::iterator StoreIterator
void AddPrimitive(const G4Scale &scale)
void AddSolid(const G4Para ¶)
virtual ~G4XXXStoredSceneHandler()
void AddSolid(const G4Tubs &tubs)
void AddSolid(const G4Polycone &polycone)
void AddSolid(const G4Trap &trap)
void AddSolid(const G4Torus &torus)
std::vector< StoreIterator > fTransients
void BeginPrimitives(const G4Transform3D &objectTransformation)
virtual void AddSolid(const G4Box &)
void AddSolid(const G4Orb &orb)
void AddPrimitive(const G4Polyline &)
G4XXXStoredSceneHandler(G4VGraphicsSystem &system, const G4String &name)
virtual void AddPrimitive(const G4Polyline &)=0
std::list< G4String > Store
StoreIterator fCurrentItem
void AddSolid(const G4Sphere &sphere)
void AddSolid(const G4Cons &cons)
void AddSolid(const G4Ellipsoid &ellipsoid)
void ClearTransientStore()
void AddSolid(const G4Polyhedra &polyhedra)