32 #ifndef G4VRML2FILE_SCENE_HANDLER_HH
33 #define G4VRML2FILE_SCENE_HANDLER_HH
157 #endif //G4VRML2FILE_SCENE_HANDLER_HH
G4double SetPVTransparency()
static G4int fSceneIdCount
void AddCompound(const G4THitsMap< G4StatDouble > &hits)
void AddCompound(const G4VDigi &digi)
system("rm -rf microbeam.root")
void AddCompound(const G4VHit &hit)
void ClearTransientStore()
virtual ~G4VRML2FileSceneHandler()
void AddCompound(const G4THitsMap< G4double > &hits)
void GetMarkerWorldPosition(const G4VMarker &mark, double *pX, double *pY, double *pZ)
void SendMarkerColor(const G4VMarker &mark)
void AddPrimitive(const G4Scale &scale)
virtual void AddCompound(const G4VTrajectory &)
void AddSolid(const G4Box &)
G4double GetPVTransparency()
void AddSolid(const G4Polycone &polycone)
void AddPrimitive(const G4Polyline &)
G4double GetMarkerHalfSize(const G4VMarker &mark)
void SendMarkerWorldPosition(const G4VMarker &mark)
void AddSolid(const G4Ellipsoid &ellipsoid)
void AddPrimitive(const G4Polymarker &polymarker)
virtual void AddSolid(const G4Box &)
void AddCompound(const G4VTrajectory &traj)
virtual void AddPrimitive(const G4Polyline &)=0
void SetPVPickability(G4bool on_off)
void AddSolid(const G4Orb &orb)
void AddSolid(const G4Polyhedra &polyhedra)
void BeginPrimitives(const G4Transform3D &objectTransformation)
void SendLineColor(const G4VisAttributes *pAV)
char fVRMLFileDestDir[256]
G4VRML2FileSceneHandler(G4VRML2File &system, const G4String &name="")