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G4ScoringBox.hh
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27 // $Id: G4ScoringBox.hh 99154 2016-09-07 08:06:30Z gcosmo $
28 //
29 
30 #ifndef G4ScoringBox_h
31 #define G4ScoringBox_h 1
32 
33 #include "globals.hh"
34 #include "G4VScoringMesh.hh"
35 #include "G4RotationMatrix.hh"
36 class G4VPhysicalVolume;
37 class G4LogicalVolume;
38 class G4VPrimitiveScorer;
39 class G4VScoreColorMap;
40 
41 #include <vector>
42 
44 {
45 public:
46  G4ScoringBox(G4String wName);
47  ~G4ScoringBox();
48 
49 protected:
50  // construct this mesh
51  virtual void SetupGeometry(G4VPhysicalVolume * fWorldPhys);
52 
53 public:
54  void List() const;
55  void Draw(RunScore * map, G4VScoreColorMap* colorMap, G4int axflg=111);
56  void DrawColumn(RunScore * map, G4VScoreColorMap* colorMap,
57  G4int idxProj, G4int idxColumn);
58 
59  // set a direction to segment this mesh
61 
62 private:
63  // get replicated position from 3D index (x,y,z)
65  // get 3D index (x,y,z) from sequential index
66  void GetXYZ(G4int index, G4int q[3]) const;
67  // get sequential index from 3D index (x,y,z)
68  G4int GetIndex(G4int x, G4int y, G4int z) const;
69 
70 private:
71  G4int fSegmentDirection; // =1: x, =2: y, =3: z
72 
73 };
74 
75 
76 
77 
78 #endif
79 
Float_t x
Definition: compare.C:6
G4ThreeVector GetReplicaPosition(G4int x, G4int y, G4int z)
G4int fSegmentDirection
Definition: G4ScoringBox.hh:71
Float_t y
Definition: compare.C:6
Double_t z
void List() const
G4int GetIndex(G4int x, G4int y, G4int z) const
G4ScoringBox(G4String wName)
Definition: G4ScoringBox.cc:54
virtual void SetupGeometry(G4VPhysicalVolume *fWorldPhys)
Definition: G4ScoringBox.cc:67
int G4int
Definition: G4Types.hh:78
TDirectory * dir
void Draw(RunScore *map, G4VScoreColorMap *colorMap, G4int axflg=111)
void GetXYZ(G4int index, G4int q[3]) const
void DrawColumn(RunScore *map, G4VScoreColorMap *colorMap, G4int idxProj, G4int idxColumn)
void SetSegmentDirection(G4int dir)
Definition: G4ScoringBox.hh:60