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G4RPGNeutronInelastic.hh
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26 // $Id: G4RPGNeutronInelastic.hh 79697 2014-03-12 13:10:09Z gcosmo $
27 //
28 // Author: D. H. Wright
29 // Date: 28 December 2007
30 //
31 
32 // Class Description:
33 // Final state production model for neutron inelastic scattering
34 // using the re-parameterized Gheisha model
35 
36 #ifndef G4RPGNeutronInelastic_h
37 #define G4RPGNeutronInelastic_h 1
38 
39 
40 #include "G4RPGNucleonInelastic.hh"
41 
42 
44  {
45  public:
46 
47  G4RPGNeutronInelastic() : G4RPGNucleonInelastic("RPGNeutronInelastic")
48  {}
49 
51  {}
52 
54  G4Nucleus& targetNucleus);
55 
56  private:
57 
58  void InitialCollision(
60  G4int& vecLen,
61  G4ReactionProduct& currentParticle,
62  G4ReactionProduct& targetParticle,
63  G4bool& incidentHasChanged,
64  G4bool& targetHasChanged);
65 
66  void SlowNeutron(
67  const G4HadProjectile* originalIncident,
68  G4ReactionProduct& modifiedOriginal,
69  G4ReactionProduct& targetParticle,
70  G4Nucleus& targetNucleus);
71 
72  };
73 
74 #endif
75 
void SlowNeutron(const G4HadProjectile *originalIncident, G4ReactionProduct &modifiedOriginal, G4ReactionProduct &targetParticle, G4Nucleus &targetNucleus)
bool G4bool
Definition: G4Types.hh:79
void InitialCollision(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged)
int G4int
Definition: G4Types.hh:78
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)