29 #ifndef G4CollisionnpElastic_h
30 #define G4CollisionnpElastic_h
virtual const G4VCrossSectionSource * GetCrossSectionSource() const
virtual const std::vector< G4String > & GetListOfColliders(G4int whichOne) const
G4CollisionnpElastic & operator=(const G4CollisionnpElastic &)
virtual ~G4CollisionnpElastic()
G4bool operator==(const G4CollisionnpElastic &right) const
std::vector< G4String > colliders2
G4bool operator!=(const G4CollisionnpElastic &right) const
G4VAngularDistribution * angularDistribution
virtual const G4VAngularDistribution * GetAngularDistribution() const
virtual G4String GetName() const
virtual G4bool IsInCharge(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
G4VCrossSectionSource * crossSectionSource
std::vector< G4String > colliders1