28 #ifndef G4VCrossSectionSource_h
29 #define G4VCrossSectionSource_h
58 virtual void Print()
const;
virtual G4bool IsValid(G4double e) const
G4bool operator!=(const G4VCrossSectionSource &right) const
virtual G4double HighLimit() const
virtual const G4CrossSectionVector * GetComponents() const =0
G4bool operator==(const G4VCrossSectionSource &right) const
virtual void Print() const
const G4ParticleDefinition * FindLightParticle(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
G4VCrossSectionSource & operator=(const G4VCrossSectionSource &right)
virtual void PrintAll(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
G4double FcrossX(G4double e, G4double e0, G4double sigma, G4double eParam, G4double power) const
virtual G4String Name() const =0
std::vector< G4CrossSectionSourcePtr > G4CrossSectionVector
virtual G4double CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const =0
virtual ~G4VCrossSectionSource()
virtual G4double LowLimit() const
G4bool InLimits(G4double e, G4double eLow, G4double eHigh) const
const G4ParticleDefinition * FindKeyParticle(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const