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binary_cascade
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G4BinaryLightIonReaction.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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#ifndef G4BinaryLightIonReaction_h
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#define G4BinaryLightIonReaction_h 1
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#include "
G4BinaryCascade.hh
"
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#include "
G4PreCompoundModel.hh
"
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#include "
G4HadFinalState.hh
"
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#include "
G4ExcitationHandler.hh
"
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class
G4BinaryLightIonReaction
:
public
G4HadronicInteraction
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{
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public
:
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G4BinaryLightIonReaction
(
G4VPreCompoundModel
* ptr = 0);
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virtual
~G4BinaryLightIonReaction
();
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G4HadFinalState
*
ApplyYourself
(
const
G4HadProjectile
& aTrack,
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G4Nucleus
& theNucleus);
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inline
void
SetPrecompound
(
G4VPreCompoundModel
* ptr);
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inline
void
SetDeExcitation
(
G4ExcitationHandler
* ptr);
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virtual
void
ModelDescription
(std::ostream&)
const
;
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private
:
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G4bool
EnergyAndMomentumCorrector
(
G4ReactionProductVector
* products,
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G4LorentzVector
& TotalCollisionMom);
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G4bool
SetLighterAsProjectile
(
G4LorentzVector
& mom,
const
G4LorentzRotation
& toBreit);
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G4ReactionProductVector
*
FuseNucleiAndPrompound
(
const
G4LorentzVector
& mom);
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G4ReactionProductVector
*
Interact
(
G4LorentzVector
& mom,
const
G4LorentzRotation
& );
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G4double
GetProjectileExcitation
();
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void
DeExciteSpectatorNucleus
(
G4ReactionProductVector
* spectators,
G4ReactionProductVector
* cascaders,
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G4double
theStatisticalExEnergy,
G4LorentzVector
& momentum);
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G4LorentzVector
SortResult
(
G4ReactionProductVector
*
result
,
G4ReactionProductVector
* spectators,
G4ReactionProductVector
* cascaders);
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G4BinaryCascade
*
theModel
;
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G4ExcitationHandler
*
theHandler
;
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G4VPreCompoundModel
*
theProjectileFragmentation
;
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G4HadFinalState
theResult
;
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G4int
pA
,
pZ
,
tA
,
tZ
,
spectatorA
,
spectatorZ
;
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G4Fancy3DNucleus
*
projectile3dNucleus
, *
target3dNucleus
;
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G4FermiMomentum
theFermi
;
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G4LorentzVector
pInitialState
,
pFinalState
;
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G4bool
debug_G4BinaryLightIonReactionResults
;
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static
G4int
theBLIR_ID
;
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#ifdef G4MULTITHREADED
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static
G4Mutex
BLIRMutex;
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#endif
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};
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inline
void
G4BinaryLightIonReaction::SetPrecompound
(
G4VPreCompoundModel
* ptr)
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{
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if
(ptr) {
theProjectileFragmentation
= ptr; }
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theHandler
=
theProjectileFragmentation
->
GetExcitationHandler
();
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}
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inline
void
G4BinaryLightIonReaction::SetDeExcitation
(
G4ExcitationHandler
* ptr)
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{
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theProjectileFragmentation
->
SetExcitationHandler
(ptr);
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theHandler
= ptr;
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}
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#endif
G4VPreCompoundModel::SetExcitationHandler
void SetExcitationHandler(G4ExcitationHandler *ptr)
Definition:
G4VPreCompoundModel.hh:88
G4HadProjectile
Definition:
G4HadProjectile.hh:39
G4BinaryLightIonReaction::spectatorZ
G4int spectatorZ
Definition:
G4BinaryLightIonReaction.hh:61
G4BinaryCascade.hh
G4PreCompoundModel.hh
G4BinaryLightIonReaction::pFinalState
G4LorentzVector pFinalState
Definition:
G4BinaryLightIonReaction.hh:64
G4ExcitationHandler.hh
G4BinaryLightIonReaction::ApplyYourself
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &theNucleus)
Definition:
G4BinaryLightIonReaction.cc:107
G4BinaryLightIonReaction::target3dNucleus
G4Fancy3DNucleus * target3dNucleus
Definition:
G4BinaryLightIonReaction.hh:62
G4FermiMomentum
Definition:
G4FermiMomentum.hh:36
G4BinaryLightIonReaction::pA
G4int pA
Definition:
G4BinaryLightIonReaction.hh:61
G4VPreCompoundModel::GetExcitationHandler
G4ExcitationHandler * GetExcitationHandler() const
Definition:
G4VPreCompoundModel.hh:93
G4BinaryLightIonReaction::tA
G4int tA
Definition:
G4BinaryLightIonReaction.hh:61
G4Nucleus
Definition:
G4Nucleus.hh:50
G4BinaryLightIonReaction::Interact
G4ReactionProductVector * Interact(G4LorentzVector &mom, const G4LorentzRotation &)
Definition:
G4BinaryLightIonReaction.cc:515
G4BinaryLightIonReaction::debug_G4BinaryLightIonReactionResults
G4bool debug_G4BinaryLightIonReactionResults
Definition:
G4BinaryLightIonReaction.hh:66
G4HadFinalState
Definition:
G4HadFinalState.hh:45
G4BinaryLightIonReaction::~G4BinaryLightIonReaction
virtual ~G4BinaryLightIonReaction()
Definition:
G4BinaryLightIonReaction.cc:88
G4BinaryLightIonReaction::GetProjectileExcitation
G4double GetProjectileExcitation()
Definition:
G4BinaryLightIonReaction.cc:606
G4double
double G4double
Definition:
G4Types.hh:76
G4bool
bool G4bool
Definition:
G4Types.hh:79
G4BinaryLightIonReaction::DeExciteSpectatorNucleus
void DeExciteSpectatorNucleus(G4ReactionProductVector *spectators, G4ReactionProductVector *cascaders, G4double theStatisticalExEnergy, G4LorentzVector &momentum)
Definition:
G4BinaryLightIonReaction.cc:661
G4BinaryLightIonReaction::theModel
G4BinaryCascade * theModel
Definition:
G4BinaryLightIonReaction.hh:57
G4BinaryLightIonReaction::SetDeExcitation
void SetDeExcitation(G4ExcitationHandler *ptr)
Definition:
G4BinaryLightIonReaction.hh:78
G4HadFinalState.hh
G4Fancy3DNucleus
Definition:
G4Fancy3DNucleus.hh:54
CLHEP::HepLorentzRotation
Definition:
LorentzRotation.h:53
G4BinaryLightIonReaction::SetPrecompound
void SetPrecompound(G4VPreCompoundModel *ptr)
Definition:
G4BinaryLightIonReaction.hh:73
G4ReactionProductVector
std::vector< G4ReactionProduct * > G4ReactionProductVector
Definition:
G4ReactionProductVector.hh:43
result
G4double G4ParticleHPJENDLHEData::G4double result
Definition:
G4ParticleHPJENDLHEData.cc:257
G4BinaryLightIonReaction::theProjectileFragmentation
G4VPreCompoundModel * theProjectileFragmentation
Definition:
G4BinaryLightIonReaction.hh:59
G4int
int G4int
Definition:
G4Types.hh:78
G4BinaryLightIonReaction::spectatorA
G4int spectatorA
Definition:
G4BinaryLightIonReaction.hh:61
G4BinaryLightIonReaction::theBLIR_ID
static G4int theBLIR_ID
Definition:
G4BinaryLightIonReaction.hh:67
G4BinaryLightIonReaction::G4BinaryLightIonReaction
G4BinaryLightIonReaction(G4VPreCompoundModel *ptr=0)
Definition:
G4BinaryLightIonReaction.cc:57
G4BinaryLightIonReaction::ModelDescription
virtual void ModelDescription(std::ostream &) const
Definition:
G4BinaryLightIonReaction.cc:91
G4BinaryLightIonReaction::theResult
G4HadFinalState theResult
Definition:
G4BinaryLightIonReaction.hh:60
G4BinaryLightIonReaction::tZ
G4int tZ
Definition:
G4BinaryLightIonReaction.hh:61
G4BinaryLightIonReaction::theFermi
G4FermiMomentum theFermi
Definition:
G4BinaryLightIonReaction.hh:63
G4BinaryLightIonReaction::projectile3dNucleus
G4Fancy3DNucleus * projectile3dNucleus
Definition:
G4BinaryLightIonReaction.hh:62
G4BinaryLightIonReaction::pZ
G4int pZ
Definition:
G4BinaryLightIonReaction.hh:61
G4BinaryLightIonReaction
Definition:
G4BinaryLightIonReaction.hh:34
G4BinaryLightIonReaction::FuseNucleiAndPrompound
G4ReactionProductVector * FuseNucleiAndPrompound(const G4LorentzVector &mom)
Definition:
G4BinaryLightIonReaction.cc:478
G4BinaryLightIonReaction::pInitialState
G4LorentzVector pInitialState
Definition:
G4BinaryLightIonReaction.hh:64
G4BinaryLightIonReaction::EnergyAndMomentumCorrector
G4bool EnergyAndMomentumCorrector(G4ReactionProductVector *products, G4LorentzVector &TotalCollisionMom)
Definition:
G4BinaryLightIonReaction.cc:369
G4HadronicInteraction
Definition:
G4HadronicInteraction.hh:64
CLHEP::HepLorentzVector
Definition:
LorentzVector.h:72
G4BinaryLightIonReaction::SortResult
G4LorentzVector SortResult(G4ReactionProductVector *result, G4ReactionProductVector *spectators, G4ReactionProductVector *cascaders)
Definition:
G4BinaryLightIonReaction.cc:629
G4BinaryCascade
Definition:
G4BinaryCascade.hh:72
G4BinaryLightIonReaction::theHandler
G4ExcitationHandler * theHandler
Definition:
G4BinaryLightIonReaction.hh:58
G4VPreCompoundModel
Definition:
G4VPreCompoundModel.hh:59
G4BinaryLightIonReaction::SetLighterAsProjectile
G4bool SetLighterAsProjectile(G4LorentzVector &mom, const G4LorentzRotation &toBreit)
Definition:
G4BinaryLightIonReaction.cc:463
G4ExcitationHandler
Definition:
G4ExcitationHandler.hh:64
G4Mutex
std::mutex G4Mutex
Definition:
G4Threading.hh:84
다음에 의해 생성됨 :
1.8.5