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G4BinaryLightIonReaction.hh
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26 #ifndef G4BinaryLightIonReaction_h
27 #define G4BinaryLightIonReaction_h 1
28 
29 #include "G4BinaryCascade.hh"
30 #include "G4PreCompoundModel.hh"
31 #include "G4HadFinalState.hh"
32 #include "G4ExcitationHandler.hh"
33 
35 {
36  public:
38  virtual ~G4BinaryLightIonReaction();
40  G4Nucleus& theNucleus);
41  inline void SetPrecompound(G4VPreCompoundModel* ptr);
42  inline void SetDeExcitation(G4ExcitationHandler* ptr);
43 
44  virtual void ModelDescription(std::ostream&) const ;
45 
46  private:
48  G4LorentzVector& TotalCollisionMom);
54  G4double theStatisticalExEnergy, G4LorentzVector & momentum);
56 
65 
67  static G4int theBLIR_ID;
68 #ifdef G4MULTITHREADED
69  static G4Mutex BLIRMutex;
70 #endif
71 
72 };
74 {
75  if(ptr) { theProjectileFragmentation = ptr; }
77 }
79 {
81  theHandler = ptr;
82 }
83 
84 #endif
void SetExcitationHandler(G4ExcitationHandler *ptr)
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &theNucleus)
G4ExcitationHandler * GetExcitationHandler() const
G4ReactionProductVector * Interact(G4LorentzVector &mom, const G4LorentzRotation &)
double G4double
Definition: G4Types.hh:76
bool G4bool
Definition: G4Types.hh:79
void DeExciteSpectatorNucleus(G4ReactionProductVector *spectators, G4ReactionProductVector *cascaders, G4double theStatisticalExEnergy, G4LorentzVector &momentum)
void SetDeExcitation(G4ExcitationHandler *ptr)
void SetPrecompound(G4VPreCompoundModel *ptr)
std::vector< G4ReactionProduct * > G4ReactionProductVector
G4double G4ParticleHPJENDLHEData::G4double result
G4VPreCompoundModel * theProjectileFragmentation
int G4int
Definition: G4Types.hh:78
G4BinaryLightIonReaction(G4VPreCompoundModel *ptr=0)
virtual void ModelDescription(std::ostream &) const
G4Fancy3DNucleus * projectile3dNucleus
G4ReactionProductVector * FuseNucleiAndPrompound(const G4LorentzVector &mom)
G4bool EnergyAndMomentumCorrector(G4ReactionProductVector *products, G4LorentzVector &TotalCollisionMom)
G4LorentzVector SortResult(G4ReactionProductVector *result, G4ReactionProductVector *spectators, G4ReactionProductVector *cascaders)
G4ExcitationHandler * theHandler
G4bool SetLighterAsProjectile(G4LorentzVector &mom, const G4LorentzRotation &toBreit)
std::mutex G4Mutex
Definition: G4Threading.hh:84