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G4BCDecay.hh
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26 #ifndef G4BCDecay_h
27 #define G4BCDecay_h 1
28 #include "G4BCAction.hh"
30 #include "G4KineticTrack.hh"
31 #include "G4KineticTrackVector.hh"
32 #include <vector>
33 
34 class G4BCDecay : public G4BCAction
35 {
36  public:
37 
39  virtual ~G4BCDecay(){}
40  virtual const std::vector<G4CollisionInitialState *> &
41  GetCollisions(G4KineticTrack * aProjectile,
42  std::vector<G4KineticTrack *> & ,
43  G4double theCurrentTime)
44  {
45  theColl.clear();
46  if(aProjectile->GetDefinition()->IsShortLived())
47  {
48  G4double aTime = theCurrentTime+aProjectile->SampleResidualLifetime();
49  G4KineticTrackVector noTarget;
50  G4CollisionInitialState * aDecay =
51  new G4CollisionInitialState(aTime, aProjectile, noTarget, this);
52  theColl.push_back(aDecay);
53  }
54  return theColl;
55  }
56 
58  std::vector<G4KineticTrack *> & )
59  {
60  return aProjectile->Decay();
61  }
62 
63  private:
64 
65  std::vector<G4CollisionInitialState *> theColl;
66 };
67 
68 #endif
virtual const std::vector< G4CollisionInitialState * > & GetCollisions(G4KineticTrack *aProjectile, std::vector< G4KineticTrack * > &, G4double theCurrentTime)
Definition: G4BCDecay.hh:41
G4double SampleResidualLifetime()
const G4ParticleDefinition * GetDefinition() const
virtual ~G4BCDecay()
Definition: G4BCDecay.hh:39
std::vector< G4CollisionInitialState * > theColl
Definition: G4BCDecay.hh:65
double G4double
Definition: G4Types.hh:76
virtual G4KineticTrackVector * GetFinalState(G4KineticTrack *aProjectile, std::vector< G4KineticTrack * > &)
Definition: G4BCDecay.hh:57
G4KineticTrackVector * Decay()