void ScoreNewTrack(const G4Track *aTrack)
const G4VPhysicalVolume * fTarget2
DetectorConstruction * fDetector
void AddPhantomGamma(G4double e, G4double r)
std::vector< G4int > fHistoId
G4AnalysisManager * fAnalysisManager
const G4VPhysicalVolume * fTarget1
void AddTargetPhoton(const G4DynamicParticle *)
void AddPhantomElectron(const G4DynamicParticle *)
const G4VPhysicalVolume * fPhantom
const G4VPhysicalVolume * fCheckVolume
virtual void Merge(const G4Run *)
The primary generator action class with particle gun.
void AddPhantomStep(G4double e, G4double r1, G4double z1, G4double r2, G4double z2, G4double r0, G4double z0)
const G4VPhysicalVolume * fGasVolume
void AddTargetElectron(const G4DynamicParticle *)
const G4ParticleDefinition * fElectron
void AddPhantomPhoton(const G4DynamicParticle *)
const G4ParticleDefinition * fGamma
Simple detector construction with a box volume placed in a world.
const G4ParticleDefinition * fPositron