void SetPrimary(G4ParticleDefinition *particle, G4double energy)
DetectorConstruction * fDetector
void DetailedLeakage(G4int, G4double)
void SumEvents_2(G4double, G4double, G4double)
void SumEvents_1(G4int, G4double, G4double)
virtual void Merge(const G4Run *)
std::vector< G4double > EtotLayer
std::vector< G4double > Evis2Layer
std::vector< G4double > EvisLayer
G4ParticleDefinition * fParticle
std::vector< G4double > Etot2Layer
Simple detector construction with a box volume placed in a world.