Geant4  v4-10.4-release
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G4XNNElastic 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : G4XNNElastic (모든 상속된 멤버들도 포함합니다.)

componentsG4XNNElasticprivate
CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4CrossSectionPatchvirtual
FcrossX(G4double e, G4double e0, G4double sigma, G4double eParam, G4double power) const G4VCrossSectionSourceprotected
FindKeyParticle(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4VCrossSectionSourceprotected
FindLightParticle(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4VCrossSectionSourceprotected
G4CrossSectionPatch()G4CrossSectionPatch
G4VCrossSectionSource()G4VCrossSectionSource
G4XNNElastic()G4XNNElastic
G4XNNElastic(const G4XNNElastic &right)G4XNNElasticprivate
GetComponents() const G4XNNElasticinlinevirtual
HighLimit() const G4VCrossSectionSourcevirtual
InLimits(G4double e, G4double eLow, G4double eHigh) const G4VCrossSectionSourceprotected
IsValid(G4double e) const G4CrossSectionPatchvirtual
LowLimit() const G4VCrossSectionSourcevirtual
Name() const G4XNNElasticvirtual
operator!=(const G4XNNElastic &right) const G4XNNElastic
G4CrossSectionPatch::operator!=(const G4CrossSectionPatch &right) const G4CrossSectionPatch
G4VCrossSectionSource::operator!=(const G4VCrossSectionSource &right) const G4VCrossSectionSource
operator=(const G4XNNElastic &right)G4XNNElasticprivate
operator==(const G4XNNElastic &right) const G4XNNElastic
G4CrossSectionPatch::operator==(const G4CrossSectionPatch &right) const G4CrossSectionPatch
G4VCrossSectionSource::operator==(const G4VCrossSectionSource &right) const G4VCrossSectionSource
Print() const G4VCrossSectionSourcevirtual
PrintAll(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4VCrossSectionSourcevirtual
Transition(const G4KineticTrack &trk1, const G4KineticTrack &trk2, const G4VCrossSectionSource *comp1, const G4VCrossSectionSource *comp2) const G4CrossSectionPatchprotected
Transition(G4double ecm, G4double sigma1, G4double sigma2, G4double e1, G4double e2) const G4CrossSectionPatchprotected
~G4CrossSectionPatch()G4CrossSectionPatchvirtual
~G4VCrossSectionSource()G4VCrossSectionSourcevirtual
~G4XNNElastic()G4XNNElasticvirtual