Geant4  v4-10.4-release
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G4HepRepSceneHandler 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : G4HepRepSceneHandler (모든 상속된 멤버들도 포함합니다.)

_calHitFaceTypeG4HepRepSceneHandlerprivate
_calHitTypeG4HepRepSceneHandlerprivate
_eventInstanceG4HepRepSceneHandlerprivate
_eventInstanceTreeG4HepRepSceneHandlerprivate
_eventTypeG4HepRepSceneHandlerprivate
_eventTypeTreeG4HepRepSceneHandlerprivate
_geometryInstanceG4HepRepSceneHandlerprivate
_geometryInstanceTreeG4HepRepSceneHandlerprivate
_geometryRootInstanceG4HepRepSceneHandlerprivate
_geometryRootTypeG4HepRepSceneHandlerprivate
_geometryTypeG4HepRepSceneHandlerprivate
_geometryTypeNameG4HepRepSceneHandlerprivate
_geometryTypeTreeG4HepRepSceneHandlerprivate
_heprepG4HepRepSceneHandlerprivate
_heprepGeometryG4HepRepSceneHandlerprivate
_hitTypeG4HepRepSceneHandlerprivate
_trajectoryTypeG4HepRepSceneHandlerprivate
addAttDefs(HEPREP::HepRepDefinition *definition, const std::map< G4String, G4AttDef > *attDefs)G4HepRepSceneHandlerprivate
addAttributes(HEPREP::HepRepInstance *instance, HEPREP::HepRepType *type)G4HepRepSceneHandlerprivate
addAttVals(HEPREP::HepRepAttribute *attribute, const std::map< G4String, G4AttDef > *attDefs, std::vector< G4AttValue > *attValues)G4HepRepSceneHandlerprivate
AddCompound(const G4VTrajectory &)G4HepRepSceneHandlervirtual
AddCompound(const G4VHit &hit)G4HepRepSceneHandlervirtual
AddCompound(const G4VDigi &digi)G4HepRepSceneHandlerinlinevirtual
AddCompound(const G4THitsMap< G4double > &hits)G4HepRepSceneHandlerinlinevirtual
AddCompound(const G4THitsMap< G4StatDouble > &hits)G4HepRepSceneHandlerinlinevirtual
AddPrimitive(const G4Polyline &)G4HepRepSceneHandlervirtual
AddPrimitive(const G4Text &)G4HepRepSceneHandlervirtual
AddPrimitive(const G4Circle &)G4HepRepSceneHandlervirtual
AddPrimitive(const G4Square &)G4HepRepSceneHandlervirtual
AddPrimitive(const G4Polyhedron &)G4HepRepSceneHandlervirtual
AddPrimitive(const G4Polymarker &)G4HepRepSceneHandlervirtual
AddPrimitive(const G4Scale &scale)G4HepRepSceneHandlervirtual
AddSolid(const G4Box &box)G4HepRepSceneHandlervirtual
AddSolid(const G4Cons &cons)G4HepRepSceneHandlervirtual
AddSolid(const G4Tubs &tubs)G4HepRepSceneHandlervirtual
AddSolid(const G4Trd &trd)G4HepRepSceneHandlervirtual
AddSolid(const G4Trap &trap)G4HepRepSceneHandlervirtual
AddSolid(const G4Sphere &sphere)G4HepRepSceneHandlervirtual
AddSolid(const G4Para &para)G4HepRepSceneHandlervirtual
AddSolid(const G4Torus &torus)G4HepRepSceneHandlervirtual
AddSolid(const G4Polycone &polycone)G4HepRepSceneHandlervirtual
AddSolid(const G4Polyhedra &polyhedra)G4HepRepSceneHandlervirtual
AddSolid(const G4Orb &orb)G4HepRepSceneHandlervirtual
AddSolid(const G4Ellipsoid &ellipsoid)G4HepRepSceneHandlervirtual
AddSolid(const G4VSolid &solid)G4HepRepSceneHandlervirtual
AddSolidT(const T &solid)G4VSceneHandler
AddSolidWithAuxiliaryEdges(const T &solid)G4VSceneHandler
addTopLevelAttributes(HEPREP::HepRepType *type)G4HepRepSceneHandlerprivate
AddViewerToList(G4VViewer *pView)G4VSceneHandler
baseNameG4HepRepSceneHandlerprivate
BeginModeling()G4HepRepSceneHandlervirtual
BeginPrimitives(const G4Transform3D &objectTransformation)G4HepRepSceneHandlervirtual
BeginPrimitives2D(const G4Transform3D &objectTransformation)G4VSceneHandlervirtual
calHitLayerG4HepRepSceneHandlerprivate
ClearStore()G4VSceneHandlervirtual
ClearTransientStore()G4VSceneHandlervirtual
close()G4HepRepSceneHandlerprivate
closeFile()G4HepRepSceneHandler
closeHepRep(bool final=false)G4HepRepSceneHandler
CreateCutawaySolid()G4VSceneHandlerprotectedvirtual
CreateModelingParameters()G4VSceneHandler
CreateSectionSolid()G4VSceneHandlerprotectedvirtual
currentHitG4HepRepSceneHandlerprivate
currentTrackG4HepRepSceneHandlerprivate
dontWrite()G4HepRepSceneHandlerprivate
DrawEndOfRunModels()G4VSceneHandler
DrawEvent(const G4Event *)G4VSceneHandler
EndModeling()G4HepRepSceneHandlervirtual
EndPrimitives()G4HepRepSceneHandlervirtual
EndPrimitives2D()G4VSceneHandlervirtual
eventLayerG4HepRepSceneHandlerprivate
eventNumberG4HepRepSceneHandlerprivate
eventNumberPrefixG4HepRepSceneHandlerprivate
eventNumberSuffixG4HepRepSceneHandlerprivate
eventNumberWidthG4HepRepSceneHandlerprivate
extensionG4HepRepSceneHandlerprivate
factoryG4HepRepSceneHandlerprivate
fIdentityTransformationG4VSceneHandlerprotected
fMarkForClearingTransientStoreG4VSceneHandlerprotected
fNameG4VSceneHandlerprotected
fNestingDepthG4VSceneHandlerprotected
fObjectTransformationG4VSceneHandlerprotected
fpModelG4VSceneHandlerprotected
fProcessing2DG4VSceneHandlerprotected
fProcessingSolidG4VSceneHandlerprotected
fpSceneG4VSceneHandlerprotected
fpViewerG4VSceneHandlerprotected
fpVisAttribsG4VSceneHandlerprotected
fReadyForTransientsG4VSceneHandlerprotected
fSceneHandlerIdG4VSceneHandlerprotected
fSystemG4VSceneHandlerprotected
fTransientsDrawnThisEventG4VSceneHandlerprotected
fTransientsDrawnThisRunG4VSceneHandlerprotected
fViewCountG4VSceneHandlerprotected
fViewerListG4VSceneHandlerprotected
G4HepRepSceneHandler(G4VGraphicsSystem &system, const G4String &name="")G4HepRepSceneHandler
G4HepRepSceneHandler(const G4HepRepSceneHandler &)G4HepRepSceneHandlerprivate
G4VGraphicsScene()G4VGraphicsScene
G4VSceneHandler(G4VGraphicsSystem &system, G4int id, const G4String &name="")G4VSceneHandler
geometryLayerG4HepRepSceneHandlerprivate
GetAuxEdgeVisible(const G4VisAttributes *)G4VSceneHandler
getCalHitFaceType()G4HepRepSceneHandlerprivate
getCalHitType()G4HepRepSceneHandlerprivate
GetColor()G4VSceneHandler
getColorFor(const G4Visible &visible)G4HepRepSceneHandlerprivate
getColorFor(const G4VSolid &solid)G4HepRepSceneHandlerprivate
GetColour()G4VSceneHandler
GetCurrentViewer() const G4VSceneHandler
GetDrawingStyle(const G4VisAttributes *)G4VSceneHandler
getEventInstance()G4HepRepSceneHandlerprivate
getEventInstanceTree()G4HepRepSceneHandlerprivate
getEventType()G4HepRepSceneHandlerprivate
getEventTypeTree()G4HepRepSceneHandlerprivate
GetExtent() const G4VSceneHandlervirtual
getFullTypeName(G4String volumeName, int depth)G4HepRepSceneHandlerprivate
getGeometryInstance(G4LogicalVolume *volume, G4Material *material, int depth)G4HepRepSceneHandlerprivate
getGeometryInstance(G4String volumeName, int depth)G4HepRepSceneHandlerprivate
getGeometryInstanceTree()G4HepRepSceneHandlerprivate
getGeometryOrEventInstance(HEPREP::HepRepType *type)G4HepRepSceneHandlerprivate
getGeometryRootInstance()G4HepRepSceneHandlerprivate
getGeometryRootType()G4HepRepSceneHandlerprivate
getGeometryType(G4String volumeName, int depth)G4HepRepSceneHandlerprivate
getGeometryTypeTree()G4HepRepSceneHandlerprivate
GetGraphicsSystem() const G4VSceneHandler
getHepRep()G4HepRepSceneHandlerprivate
getHepRepGeometry()G4HepRepSceneHandlerprivate
getHitType()G4HepRepSceneHandlerprivate
GetLineWidth(const G4VisAttributes *)G4VSceneHandler
GetMarkerDiameter(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkerRadius(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkerSize(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkForClearingTransientStore() const G4VSceneHandler
GetModel() const G4VSceneHandler
GetName() const G4VSceneHandler
GetNoOfSides(const G4VisAttributes *)G4VSceneHandler
GetObjectTransformation() const G4VSceneHandler
getParentTypeName(int currentDepth)G4HepRepSceneHandlerprivate
GetScene() const G4VSceneHandler
GetSceneHandlerId() const G4VSceneHandler
GetTextColor(const G4Text &)G4VSceneHandler
GetTextColour(const G4Text &)G4VSceneHandler
getTrajectoryType()G4HepRepSceneHandlerprivate
GetTransientsDrawnThisEvent() const G4VSceneHandler
GetTransientsDrawnThisRun() const G4VSceneHandler
GetViewCount() const G4VSceneHandler
GetViewerList() const G4VSceneHandler
hitLayerG4HepRepSceneHandlerprivate
IncrementViewCount()G4VSceneHandler
isEventData()G4HepRepSceneHandlerprivate
IsReadyForTransients() const G4VSceneHandler
LoadAtts(const G4Visible &, G4AttHolder *)G4VSceneHandlerprotected
MarkerSizeType 열거형 이름G4VSceneHandler
materialStateG4HepRepSceneHandlerprivate
open(G4String name)G4HepRepSceneHandlerprivate
openFile(G4String name)G4HepRepSceneHandler
openHepRep()G4HepRepSceneHandler
operator=(const G4HepRepSceneHandler &)G4HepRepSceneHandlerprivate
outG4HepRepSceneHandlerprivate
PostAddSolid()G4HepRepSceneHandlervirtual
PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &visAttribs)G4HepRepSceneHandlervirtual
ProcessScene()G4VSceneHandlerprotectedvirtual
RemoveViewerFromList(G4VViewer *pView)G4VSceneHandler
RequestPrimitives(const G4VSolid &solid)G4VSceneHandlerprotectedvirtual
rootVolumeNameG4HepRepSceneHandlerprivate
sceneIdCountG4HepRepSceneHandlerprivatestatic
screen 열거형 값G4VSceneHandler
setAttribute(HEPREP::HepRepAttribute *attribute, G4String name, char *value)G4HepRepSceneHandlerinlineprivate
setAttribute(HEPREP::HepRepAttribute *attribute, G4String name, G4String value)G4HepRepSceneHandlerprivate
setAttribute(HEPREP::HepRepAttribute *attribute, G4String name, bool value)G4HepRepSceneHandlerprivate
setAttribute(HEPREP::HepRepAttribute *attribute, G4String name, double value)G4HepRepSceneHandlerprivate
setAttribute(HEPREP::HepRepAttribute *attribute, G4String name, int value)G4HepRepSceneHandlerprivate
setAttribute(HEPREP::HepRepAttribute *attribute, G4String name, double red, double green, double blue, double alpha)G4HepRepSceneHandlerprivate
setColor(HEPREP::HepRepAttribute *attribute, const G4Color &color, const G4String &key=G4String("Color"))G4HepRepSceneHandlerprivate
SetCurrentViewer(G4VViewer *)G4VSceneHandler
setLine(HEPREP::HepRepAttribute *attribute, const G4VSolid &solid)G4HepRepSceneHandlerprivate
setLine(HEPREP::HepRepAttribute *attribute, const G4Visible &visible)G4HepRepSceneHandlerprivate
setMarker(HEPREP::HepRepAttribute *attribute, const G4VMarker &marker)G4HepRepSceneHandlerprivate
SetMarkForClearingTransientStore(G4bool)G4VSceneHandler
SetModel(G4VModel *)G4VSceneHandler
SetName(const G4String &)G4VSceneHandler
SetObjectTransformation(const G4Transform3D &)G4VSceneHandler
SetScene(G4Scene *)G4VSceneHandlervirtual
SetTransientsDrawnThisEvent(G4bool)G4VSceneHandler
SetTransientsDrawnThisRun(G4bool)G4VSceneHandler
SetViewerList()G4VSceneHandler
setVisibility(HEPREP::HepRepAttribute *attribute, const G4VSolid &solid)G4HepRepSceneHandlerprivate
setVisibility(HEPREP::HepRepAttribute *attribute, const G4Visible &visible)G4HepRepSceneHandlerprivate
trajectoryLayerG4HepRepSceneHandlerprivate
transformG4HepRepSceneHandlerprivate
world 열거형 값G4VSceneHandler
writeBinaryG4HepRepSceneHandlerprivate
writeGZG4HepRepSceneHandlerprivate
writeLayers(HEPREP::HepRep *heprep)G4HepRepSceneHandlerprivate
writeMultipleFilesG4HepRepSceneHandlerprivate
writerG4HepRepSceneHandlerprivate
writeZipG4HepRepSceneHandlerprivate
~G4HepRepSceneHandler()G4HepRepSceneHandlervirtual
~G4VGraphicsScene()G4VGraphicsScenevirtual
~G4VSceneHandler()G4VSceneHandlervirtual