Geant4  v4-10.4-release
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G4HepRepFileSceneHandler 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : G4HepRepFileSceneHandler (모든 상속된 멤버들도 포함합니다.)

AddCompound(const G4VTrajectory &)G4HepRepFileSceneHandlervirtual
AddCompound(const G4VHit &)G4HepRepFileSceneHandlervirtual
AddCompound(const G4THitsMap< G4double > &hits)G4HepRepFileSceneHandlerinlinevirtual
AddCompound(const G4THitsMap< G4StatDouble > &hits)G4HepRepFileSceneHandlerinlinevirtual
AddCompound(const G4VDigi &digi)G4HepRepFileSceneHandlerinlinevirtual
AddHepRepInstance(const char *primName, const G4Visible visible)G4HepRepFileSceneHandlerprivate
AddPrimitive(const G4Polyline &)G4HepRepFileSceneHandlervirtual
AddPrimitive(const G4Text &)G4HepRepFileSceneHandlervirtual
AddPrimitive(const G4Circle &)G4HepRepFileSceneHandlervirtual
AddPrimitive(const G4Square &)G4HepRepFileSceneHandlervirtual
AddPrimitive(const G4Polyhedron &)G4HepRepFileSceneHandlervirtual
AddPrimitive(const G4Polymarker &)G4HepRepFileSceneHandlervirtual
AddPrimitive(const G4Scale &scale)G4HepRepFileSceneHandlerinlinevirtual
AddSolid(const G4Box &)G4HepRepFileSceneHandlervirtual
AddSolid(const G4Cons &)G4HepRepFileSceneHandlervirtual
AddSolid(const G4Tubs &)G4HepRepFileSceneHandlervirtual
AddSolid(const G4Trd &)G4HepRepFileSceneHandlervirtual
AddSolid(const G4Trap &)G4HepRepFileSceneHandlervirtual
AddSolid(const G4Sphere &)G4HepRepFileSceneHandlervirtual
AddSolid(const G4Para &)G4HepRepFileSceneHandlervirtual
AddSolid(const G4Torus &)G4HepRepFileSceneHandlervirtual
AddSolid(const G4Polycone &)G4HepRepFileSceneHandlervirtual
AddSolid(const G4Polyhedra &)G4HepRepFileSceneHandlervirtual
AddSolid(const G4Orb &)G4HepRepFileSceneHandlervirtual
AddSolid(const G4Ellipsoid &)G4HepRepFileSceneHandlervirtual
AddSolid(const G4VSolid &)G4HepRepFileSceneHandlervirtual
AddSolidT(const T &solid)G4VSceneHandler
AddSolidWithAuxiliaryEdges(const T &solid)G4VSceneHandler
AddViewerToList(G4VViewer *pView)G4VSceneHandler
BeginModeling()G4HepRepFileSceneHandlervirtual
BeginPrimitives(const G4Transform3D &objectTransformation)G4VSceneHandlervirtual
BeginPrimitives2D(const G4Transform3D &objectTransformation)G4HepRepFileSceneHandlervirtual
CheckFileOpen()G4HepRepFileSceneHandlerprivate
ClearStore()G4VSceneHandlervirtual
ClearTransientStore()G4HepRepFileSceneHandlervirtual
CreateCutawaySolid()G4VSceneHandlerprotectedvirtual
CreateModelingParameters()G4VSceneHandler
CreateSectionSolid()G4VSceneHandlerprotectedvirtual
doneInitHitG4HepRepFileSceneHandlerprivate
doneInitTrajG4HepRepFileSceneHandlerprivate
DrawEndOfRunModels()G4VSceneHandler
DrawEvent(const G4Event *)G4VSceneHandler
drawingHitG4HepRepFileSceneHandlerprivate
drawingTrajG4HepRepFileSceneHandlerprivate
EndModeling()G4HepRepFileSceneHandlervirtual
EndPrimitives()G4VSceneHandlervirtual
EndPrimitives2D()G4HepRepFileSceneHandlervirtual
fIdentityTransformationG4VSceneHandlerprotected
fileCounterG4HepRepFileSceneHandlerprivate
fMarkForClearingTransientStoreG4VSceneHandlerprotected
fNameG4VSceneHandlerprotected
fNestingDepthG4VSceneHandlerprotected
fObjectTransformationG4VSceneHandlerprotected
fpModelG4VSceneHandlerprotected
fProcessing2DG4VSceneHandlerprotected
fProcessingSolidG4VSceneHandlerprotected
fpSceneG4VSceneHandlerprotected
fpViewerG4VSceneHandlerprotected
fpVisAttribsG4VSceneHandlerprotected
fReadyForTransientsG4VSceneHandlerprotected
fSceneHandlerIdG4VSceneHandlerprotected
fSceneIdCountG4HepRepFileSceneHandlerprotectedstatic
fSystemG4VSceneHandlerprotected
fTransientsDrawnThisEventG4VSceneHandlerprotected
fTransientsDrawnThisRunG4VSceneHandlerprotected
fViewCountG4VSceneHandlerprotected
fViewerListG4VSceneHandlerprotected
G4HepRepFileSceneHandler(G4VGraphicsSystem &system, const G4String &name)G4HepRepFileSceneHandler
G4VGraphicsScene()G4VGraphicsScene
G4VSceneHandler(G4VGraphicsSystem &system, G4int id, const G4String &name="")G4VSceneHandler
GetAuxEdgeVisible(const G4VisAttributes *)G4VSceneHandler
GetColor()G4VSceneHandler
GetColour()G4VSceneHandler
GetCurrentViewer() const G4VSceneHandler
GetDrawingStyle(const G4VisAttributes *)G4VSceneHandler
GetExtent() const G4VSceneHandlervirtual
GetGraphicsSystem() const G4VSceneHandler
GetHepRepXMLWriter()G4HepRepFileSceneHandler
GetLineWidth(const G4VisAttributes *)G4VSceneHandler
GetMarkerDiameter(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkerRadius(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkerSize(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkForClearingTransientStore() const G4VSceneHandler
GetModel() const G4VSceneHandler
GetName() const G4VSceneHandler
GetNoOfSides(const G4VisAttributes *)G4VSceneHandler
GetObjectTransformation() const G4VSceneHandler
GetScene() const G4VSceneHandler
GetSceneHandlerId() const G4VSceneHandler
GetTextColor(const G4Text &)G4VSceneHandler
GetTextColour(const G4Text &)G4VSceneHandler
GetTransientsDrawnThisEvent() const G4VSceneHandler
GetTransientsDrawnThisRun() const G4VSceneHandler
GetViewCount() const G4VSceneHandler
GetViewerList() const G4VSceneHandler
haveVisibleG4HepRepFileSceneHandlerprivate
hepRepXMLWriterG4HepRepFileSceneHandlerprivate
hitAttDefsG4HepRepFileSceneHandlerprivate
hitAttValuesG4HepRepFileSceneHandlerprivate
IncrementViewCount()G4VSceneHandler
InitHit()G4HepRepFileSceneHandler
InitTrajectory()G4HepRepFileSceneHandler
inPrimitives2DG4HepRepFileSceneHandlerprivate
IsReadyForTransients() const G4VSceneHandler
LoadAtts(const G4Visible &, G4AttHolder *)G4VSceneHandlerprotected
MarkerSizeType 열거형 이름G4VSceneHandler
PostAddSolid()G4VSceneHandlervirtual
PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)G4VSceneHandlervirtual
ProcessScene()G4VSceneHandlerprotectedvirtual
RemoveViewerFromList(G4VViewer *pView)G4VSceneHandler
RequestPrimitives(const G4VSolid &solid)G4VSceneHandlerprotectedvirtual
screen 열거형 값G4VSceneHandler
SetCurrentViewer(G4VViewer *)G4VSceneHandler
SetMarkForClearingTransientStore(G4bool)G4VSceneHandler
SetModel(G4VModel *)G4VSceneHandler
SetName(const G4String &)G4VSceneHandler
SetObjectTransformation(const G4Transform3D &)G4VSceneHandler
SetScene(G4Scene *)G4VSceneHandlervirtual
SetTransientsDrawnThisEvent(G4bool)G4VSceneHandler
SetTransientsDrawnThisRun(G4bool)G4VSceneHandler
SetViewerList()G4VSceneHandler
trajAttDefsG4HepRepFileSceneHandlerprivate
trajAttValuesG4HepRepFileSceneHandlerprivate
trajContextG4HepRepFileSceneHandlerprivate
warnedAbout2DMarkersG4HepRepFileSceneHandlerprivate
warnedAbout3DTextG4HepRepFileSceneHandlerprivate
world 열거형 값G4VSceneHandler
~G4HepRepFileSceneHandler()G4HepRepFileSceneHandlervirtual
~G4VGraphicsScene()G4VGraphicsScenevirtual
~G4VSceneHandler()G4VSceneHandlervirtual