Geant4  v4-10.4-release
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G4DAWNFILESceneHandler 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : G4DAWNFILESceneHandler (모든 상속된 멤버들도 포함합니다.)

AddCompound(const G4VTrajectory &traj)G4DAWNFILESceneHandlerinlinevirtual
AddCompound(const G4VHit &hit)G4DAWNFILESceneHandlerinlinevirtual
AddCompound(const G4VDigi &digi)G4DAWNFILESceneHandlerinlinevirtual
AddCompound(const G4THitsMap< G4double > &hits)G4DAWNFILESceneHandlerinlinevirtual
AddCompound(const G4THitsMap< G4StatDouble > &hits)G4DAWNFILESceneHandlerinlinevirtual
AddPrimitive(const G4Polyline &line)G4DAWNFILESceneHandlervirtual
AddPrimitive(const G4Polyhedron &p)G4DAWNFILESceneHandlervirtual
AddPrimitive(const G4Text &)G4DAWNFILESceneHandlervirtual
AddPrimitive(const G4Circle &)G4DAWNFILESceneHandlervirtual
AddPrimitive(const G4Square &)G4DAWNFILESceneHandlervirtual
AddPrimitive(const G4Polymarker &polymarker)G4DAWNFILESceneHandlerinlinevirtual
AddPrimitive(const G4Scale &scale)G4DAWNFILESceneHandlerinlinevirtual
AddSolid(const G4Box &box)G4DAWNFILESceneHandlervirtual
AddSolid(const G4Cons &cons)G4DAWNFILESceneHandlervirtual
AddSolid(const G4Tubs &tubs)G4DAWNFILESceneHandlervirtual
AddSolid(const G4Trd &trd)G4DAWNFILESceneHandlervirtual
AddSolid(const G4Trap &trap)G4DAWNFILESceneHandlervirtual
AddSolid(const G4Sphere &sphere)G4DAWNFILESceneHandlervirtual
AddSolid(const G4Para &para)G4DAWNFILESceneHandlervirtual
AddSolid(const G4Torus &torus)G4DAWNFILESceneHandlervirtual
AddSolid(const G4Polycone &polycone)G4DAWNFILESceneHandlerinlinevirtual
AddSolid(const G4Polyhedra &polyhedra)G4DAWNFILESceneHandlerinlinevirtual
AddSolid(const G4Orb &orb)G4DAWNFILESceneHandlerinlinevirtual
AddSolid(const G4Ellipsoid &ellipsoid)G4DAWNFILESceneHandlerinlinevirtual
AddSolid(const G4VSolid &solid)G4DAWNFILESceneHandlervirtual
AddSolidT(const T &solid)G4VSceneHandler
AddSolidWithAuxiliaryEdges(const T &solid)G4VSceneHandler
AddViewerToList(G4VViewer *pView)G4VSceneHandler
BeginModeling()G4DAWNFILESceneHandlerinlinevirtual
BeginPrimitives(const G4Transform3D &objectTransformation)G4DAWNFILESceneHandlervirtual
BeginPrimitives2D(const G4Transform3D &objectTransformation)G4VSceneHandlervirtual
BeginSavingG4Prim(void)G4DAWNFILESceneHandler
ClearStore()G4VSceneHandlervirtual
ClearTransientStore()G4DAWNFILESceneHandlervirtual
COMMAND_BUF_SIZEG4DAWNFILESceneHandlerprivate
CreateCutawaySolid()G4VSceneHandlerprotectedvirtual
CreateModelingParameters()G4VSceneHandler
CreateSectionSolid()G4VSceneHandlerprotectedvirtual
DrawEndOfRunModels()G4VSceneHandler
DrawEvent(const G4Event *)G4VSceneHandler
EndModeling()G4DAWNFILESceneHandlerinlinevirtual
EndPrimitives()G4DAWNFILESceneHandlervirtual
EndPrimitives2D()G4VSceneHandlervirtual
EndSavingG4Prim(void)G4DAWNFILESceneHandler
fG4PrimDestDirG4DAWNFILESceneHandlerprivate
fG4PrimFileNameG4DAWNFILESceneHandlerprivate
fIdentityTransformationG4VSceneHandlerprotected
flag_saving_g4_primG4DAWNFILESceneHandlerprivate
fMarkForClearingTransientStoreG4VSceneHandlerprotected
fMaxFileNumG4DAWNFILESceneHandlerprivate
fNameG4VSceneHandlerprotected
fNestingDepthG4VSceneHandlerprotected
fObjectTransformationG4VSceneHandlerprotected
fpModelG4VSceneHandlerprotected
fPrecG4DAWNFILESceneHandlerprivate
fPrec2G4DAWNFILESceneHandlerprivate
fPrimDestG4DAWNFILESceneHandlerprivate
fProcessing2DG4VSceneHandlerprotected
fProcessingSolidG4VSceneHandlerprotected
fpSceneG4VSceneHandlerprotected
fpViewerG4VSceneHandlerprotected
fpVisAttribsG4VSceneHandlerprotected
FRBeginModeling()G4DAWNFILESceneHandler
fReadyForTransientsG4VSceneHandlerprotected
FREndModeling()G4DAWNFILESceneHandler
FRflag_in_modelingG4DAWNFILESceneHandlerprivate
FRIsInModeling()G4DAWNFILESceneHandlerinline
fSceneHandlerIdG4VSceneHandlerprotected
fSceneIdCountG4DAWNFILESceneHandlerprivatestatic
fSystemG4DAWNFILESceneHandlerprivate
fTransientsDrawnThisEventG4VSceneHandlerprotected
fTransientsDrawnThisRunG4VSceneHandlerprotected
fViewCountG4VSceneHandlerprotected
fViewerListG4VSceneHandlerprotected
G4DAWNFILESceneHandler(G4DAWNFILE &system, const G4String &name="")G4DAWNFILESceneHandler
G4DAWNFILEViewer classG4DAWNFILESceneHandlerfriend
G4VGraphicsScene()G4VGraphicsScene
G4VSceneHandler(G4VGraphicsSystem &system, G4int id, const G4String &name="")G4VSceneHandler
GetAuxEdgeVisible(const G4VisAttributes *)G4VSceneHandler
GetColor()G4VSceneHandler
GetColour()G4VSceneHandler
GetCurrentViewer() const G4VSceneHandler
GetDrawingStyle(const G4VisAttributes *)G4VSceneHandler
GetExtent() const G4VSceneHandlervirtual
GetG4PrimFileName()G4DAWNFILESceneHandlerinline
GetGraphicsSystem() const G4VSceneHandler
GetLineWidth(const G4VisAttributes *)G4VSceneHandler
GetMarkerDiameter(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkerRadius(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkerSize(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkForClearingTransientStore() const G4VSceneHandler
GetModel() const G4VSceneHandler
GetName() const G4VSceneHandler
GetNoOfSides(const G4VisAttributes *)G4VSceneHandler
GetObjectTransformation() const G4VSceneHandler
GetScene() const G4VSceneHandler
GetSceneHandlerId() const G4VSceneHandler
GetSystem()G4DAWNFILESceneHandlerinline
GetTextColor(const G4Text &)G4VSceneHandler
GetTextColour(const G4Text &)G4VSceneHandler
GetTransientsDrawnThisEvent() const G4VSceneHandler
GetTransientsDrawnThisRun() const G4VSceneHandler
GetViewCount() const G4VSceneHandler
GetViewerList() const G4VSceneHandler
IncrementViewCount()G4VSceneHandler
IsReadyForTransients() const G4VSceneHandler
IsSavingG4Prim(void)G4DAWNFILESceneHandlerinline
IsVisible(void)G4DAWNFILESceneHandlerprivate
LoadAtts(const G4Visible &, G4AttHolder *)G4VSceneHandlerprotected
MarkerSizeType 열거형 이름G4VSceneHandler
PostAddSolid()G4VSceneHandlervirtual
PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)G4VSceneHandlervirtual
ProcessScene()G4VSceneHandlerprotectedvirtual
RemoveViewerFromList(G4VViewer *pView)G4VSceneHandler
RequestPrimitives(const G4VSolid &solid)G4VSceneHandlerprotectedvirtual
screen 열거형 값G4VSceneHandler
SendBoundingBox(void)G4DAWNFILESceneHandler
SendDouble(G4double val)G4DAWNFILESceneHandler
SendInt(G4int val)G4DAWNFILESceneHandler
SendInt3Str(G4int ival1, G4int ival2, G4int ival3, const char *char_string)G4DAWNFILESceneHandler
SendInt4Str(G4int ival1, G4int ival2, G4int ival3, G4int ival4, const char *char_string)G4DAWNFILESceneHandler
SendIntDouble3(G4int ival, G4double dval1, G4double dval2, G4double dval3)G4DAWNFILESceneHandler
SendNdiv(void)G4DAWNFILESceneHandlerprivate
SendPhysVolName(void)G4DAWNFILESceneHandlerprivate
SendStr(const char *char_string)G4DAWNFILESceneHandler
SendStrDouble(const char *char_string, G4double dval)G4DAWNFILESceneHandler
SendStrDouble11(const char *char_string, G4double dval1, G4double dval2, G4double dval3, G4double dval4, G4double dval5, G4double dval6, G4double dval7, G4double dval8, G4double dval9, G4double dval10, G4double dval11)G4DAWNFILESceneHandler
SendStrDouble2(const char *char_string, G4double dval1, G4double dval2)G4DAWNFILESceneHandler
SendStrDouble3(const char *char_string, G4double dval1, G4double dval2, G4double dval3)G4DAWNFILESceneHandler
SendStrDouble3Str(const char *char_string1, G4double dval1, G4double dval2, G4double dval3, const char *char_string2)G4DAWNFILESceneHandler
SendStrDouble4(const char *char_string, G4double dval1, G4double dval2, G4double dval3, G4double dval4)G4DAWNFILESceneHandler
SendStrDouble5(const char *char_string, G4double dval1, G4double dval2, G4double dval3, G4double dval4, G4double dval5)G4DAWNFILESceneHandler
SendStrDouble6(const char *char_string, G4double dval1, G4double dval2, G4double dval3, G4double dval4, G4double dval5, G4double dval6)G4DAWNFILESceneHandler
SendStrDouble6Str(const char *char_string1, G4double dval1, G4double dval2, G4double dval3, G4double dval4, G4double dval5, G4double dval6, const char *char_string2)G4DAWNFILESceneHandler
SendStrDouble7(const char *char_string, G4double dval1, G4double dval2, G4double dval3, G4double dval4, G4double dval5, G4double dval6, G4double dval7)G4DAWNFILESceneHandler
SendStrInt(const char *char_string, G4int ival)G4DAWNFILESceneHandler
SendStrInt3(const char *char_string, G4int ival1, G4int ival2, G4int ival3)G4DAWNFILESceneHandler
SendStrInt4(const char *char_string, G4int ival1, G4int ival2, G4int ival3, G4int ival4)G4DAWNFILESceneHandler
SendTransformedCoordinates(void)G4DAWNFILESceneHandlerprivate
SendVisAttributes(const G4VisAttributes *pAV)G4DAWNFILESceneHandlerprivate
SetCurrentViewer(G4VViewer *)G4VSceneHandler
SetG4PrimFileName()G4DAWNFILESceneHandler
SetMarkForClearingTransientStore(G4bool)G4VSceneHandler
SetModel(G4VModel *)G4VSceneHandler
SetName(const G4String &)G4VSceneHandler
SetObjectTransformation(const G4Transform3D &)G4VSceneHandler
SetScene(G4Scene *)G4VSceneHandlervirtual
SetTransientsDrawnThisEvent(G4bool)G4VSceneHandler
SetTransientsDrawnThisRun(G4bool)G4VSceneHandler
SetViewerList()G4VSceneHandler
world 열거형 값G4VSceneHandler
~G4DAWNFILESceneHandler()G4DAWNFILESceneHandlervirtual
~G4VGraphicsScene()G4VGraphicsScenevirtual
~G4VSceneHandler()G4VSceneHandlervirtual