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G4CollisionNStarNToNN 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : G4CollisionNStarNToNN (모든 상속된 멤버들도 포함합니다.)

AddComponent(G4VCollision *aC)G4CollisionCompositeinline
CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4CollisionCompositevirtual
establish_G4MT_TLS_G4VCollision()G4VCollision
FinalState(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4CollisionCompositevirtual
G4CollisionComposite()G4CollisionComposite
G4CollisionNStarNToNN()G4CollisionNStarNToNN
G4CollisionNStarNToNN(const G4CollisionNStarNToNN &)G4CollisionNStarNToNNprivate
G4VCollision()G4VCollision
G4VCollision(void *s1, void *s2, void *s3, void *s4, void *s5, void *s6, void *s7)G4VCollision
GetAngularDistribution() const G4CollisionCompositeinlinevirtual
GetComponents() const G4CollisionCompositeinlinevirtual
GetCrossSectionSource() const G4CollisionCompositeinlinevirtual
GetListOfColliders(G4int) const G4CollisionNStarNToNNinlineprotectedvirtual
GetName() const G4CollisionNStarNToNNinlinevirtual
GetNumberOfPartons(const G4ParticleDefinition *aP) const G4VCollisioninlineprotected
IsInCharge(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4GeneralNNCollisioninlinevirtual
operator!=(const G4VCollision &right) const G4VCollision
operator=(const G4CollisionNStarNToNN &)G4CollisionNStarNToNNprivate
operator==(const G4VCollision &right) const G4VCollision
Print() const G4VCollisionvirtual
Print(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4VCollisionvirtual
resultG4CollisionNStarNToNNprotected
~G4CollisionComposite()G4CollisionCompositevirtual
~G4CollisionNStarNToNN()G4CollisionNStarNToNNinlinevirtual
~G4VCollision()G4VCollisionvirtual