Geant4  v4-10.4-release
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G4CollisionNNElastic 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : G4CollisionNNElastic (모든 상속된 멤버들도 포함합니다.)

angularDistributionG4CollisionNNElasticprivate
colliders1G4CollisionNNElasticprivate
colliders2G4CollisionNNElasticprivate
CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4VCollisionvirtual
crossSectionSourceG4CollisionNNElasticprivate
establish_G4MT_TLS_G4VCollision()G4VCollision
FinalState(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4VElasticCollisionvirtual
G4CollisionNNElastic()G4CollisionNNElastic
G4CollisionNNElastic(const G4CollisionNNElastic &)G4CollisionNNElasticprivate
G4VCollision()G4VCollision
G4VCollision(void *s1, void *s2, void *s3, void *s4, void *s5, void *s6, void *s7)G4VCollision
G4VElasticCollision()G4VElasticCollision
GetAngularDistribution() const G4CollisionNNElasticinlineprotectedvirtual
GetComponents() const G4VCollisioninlineprotectedvirtual
GetCrossSectionSource() const G4CollisionNNElasticinlineprotectedvirtual
GetListOfColliders(G4int whichOne) const G4CollisionNNElasticprotectedvirtual
GetName() const G4CollisionNNElasticinlinevirtual
GetNumberOfPartons(const G4ParticleDefinition *aP) const G4VCollisioninlineprotected
IsInCharge(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4CollisionNNElasticvirtual
operator!=(const G4CollisionNNElastic &right) const G4CollisionNNElastic
G4VElasticCollision::operator!=(const G4VElasticCollision &right) const G4VElasticCollision
G4VCollision::operator!=(const G4VCollision &right) const G4VCollision
operator=(const G4CollisionNNElastic &)G4CollisionNNElasticprivate
operator==(const G4CollisionNNElastic &right) const G4CollisionNNElastic
G4VElasticCollision::operator==(const G4VElasticCollision &right) const G4VElasticCollision
G4VCollision::operator==(const G4VCollision &right) const G4VCollision
Print() const G4VCollisionvirtual
Print(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4VCollisionvirtual
~G4CollisionNNElastic()G4CollisionNNElasticvirtual
~G4VCollision()G4VCollisionvirtual
~G4VElasticCollision()G4VElasticCollisionvirtual