Geant4  v4-10.4-release
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G4BoundingSphereScene 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : G4BoundingSphereScene (모든 상속된 멤버들도 포함합니다.)

AccrueBoundingSphere(const G4Point3D &centre, G4double radius)G4BoundingSphereScene
AddCompound(const G4VTrajectory &)G4PseudoSceneinlinevirtual
AddCompound(const G4VHit &)G4PseudoSceneinlinevirtual
AddCompound(const G4VDigi &)G4PseudoSceneinlinevirtual
AddCompound(const G4THitsMap< G4double > &)G4PseudoSceneinlinevirtual
AddCompound(const G4THitsMap< G4StatDouble > &)G4PseudoSceneinlinevirtual
AddPrimitive(const G4Polyline &)G4PseudoSceneinlinevirtual
AddPrimitive(const G4Scale &)G4PseudoSceneinlinevirtual
AddPrimitive(const G4Text &)G4PseudoSceneinlinevirtual
AddPrimitive(const G4Circle &)G4PseudoSceneinlinevirtual
AddPrimitive(const G4Square &)G4PseudoSceneinlinevirtual
AddPrimitive(const G4Polymarker &)G4PseudoSceneinlinevirtual
AddPrimitive(const G4Polyhedron &)G4PseudoSceneinlinevirtual
AddSolid(const G4Box &solid)G4PseudoSceneinlinevirtual
AddSolid(const G4Cons &solid)G4PseudoSceneinlinevirtual
AddSolid(const G4Orb &solid)G4PseudoSceneinlinevirtual
AddSolid(const G4Para &solid)G4PseudoSceneinlinevirtual
AddSolid(const G4Sphere &solid)G4PseudoSceneinlinevirtual
AddSolid(const G4Torus &solid)G4PseudoSceneinlinevirtual
AddSolid(const G4Trap &solid)G4PseudoSceneinlinevirtual
AddSolid(const G4Trd &solid)G4PseudoSceneinlinevirtual
AddSolid(const G4Tubs &solid)G4PseudoSceneinlinevirtual
AddSolid(const G4Ellipsoid &solid)G4PseudoSceneinlinevirtual
AddSolid(const G4Polycone &solid)G4PseudoSceneinlinevirtual
AddSolid(const G4Polyhedra &solid)G4PseudoSceneinlinevirtual
AddSolid(const G4VSolid &solid)G4PseudoSceneinlinevirtual
BeginPrimitives(const G4Transform3D &)G4PseudoSceneinlinevirtual
BeginPrimitives2D(const G4Transform3D &)G4PseudoSceneinlinevirtual
EndPrimitives()G4PseudoSceneinlinevirtual
EndPrimitives2D()G4PseudoSceneinlinevirtual
fCentreG4BoundingSphereSceneprivate
fpCurrentObjectTransformationG4PseudoSceneprotected
fpModelG4BoundingSphereSceneprivate
fRadiusG4BoundingSphereSceneprivate
G4BoundingSphereScene(G4VModel *pModel=0)G4BoundingSphereScene
G4PseudoScene()G4PseudoSceneinline
G4VGraphicsScene()G4VGraphicsScene
GetBoundingSphereExtent()G4BoundingSphereScene
GetCentre() const G4BoundingSphereSceneinline
GetExtent() const G4VGraphicsScenevirtual
GetRadius() const G4BoundingSphereSceneinline
PostAddSolid()G4PseudoSceneinlinevirtual
PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)G4PseudoSceneinlinevirtual
ProcessVolume(const G4VSolid &solid)G4BoundingSphereSceneprivatevirtual
ResetBoundingSphere()G4BoundingSphereScene
SetCentre(const G4Point3D &centre)G4BoundingSphereSceneinline
~G4BoundingSphereScene()G4BoundingSphereScenevirtual
~G4PseudoScene()G4PseudoSceneinlinevirtual
~G4VGraphicsScene()G4VGraphicsScenevirtual