14 #ifndef HEP_VECTOR3D_H
15 #define HEP_VECTOR3D_H
34 class Vector3D :
public BasicVector3D<T> {};
73 set(v.
x(),v.
y(),v.
z());
return *
this;
79 set(v.
x(),v.
y(),v.
z());
return *
this;
92 operator*(
const Transform3D &
m,
const Vector3D<float> & v);
155 set(v.
x(),v.
y(),v.
z());
return *
this;
161 set(v.
x(),v.
y(),v.
z());
return *
this;
167 set(v.
x(),v.
y(),v.
z());
return *
this;
180 operator*(
const Transform3D &
m,
const Vector3D<double> & v);
std::vector< ExP01TrackerHit * > a
Vector3D(const double *a)
Float_t y1[n_points_granero]
Float_t x1[n_points_granero]
Vector3D< double > & operator=(const BasicVector3D< double > &v)
static constexpr double m
Vector3D(const BasicVector3D< float > &v)
Vector3D< float > & operator=(const Vector3D< float > &v)
Vector3D< double > & operator=(const Vector3D< double > &v)
Vector3D< double > & operator=(const BasicVector3D< float > &v)
Vector3D< float > & operator=(const BasicVector3D< float > &v)
Vector3D(const BasicVector3D< float > &v)
void set(T x1, T y1, T z1)
Vector3D(const Vector3D< double > &v)
Vector3D(const CLHEP::Hep3Vector &v)
Vector3D(float x1, float y1, float z1)
Normal3D< float > operator*(const Transform3D &m, const Normal3D< float > &v)
Vector3D(const BasicVector3D< double > &v)
Vector3D(double x1, double y1, double z1)
Vector3D(const Vector3D< float > &v)