54 fpDirectory -> SetGuidance (
"Perspective demonstration commands.");
57 fpCommandOS -> SetGuidance
58 (
"Option string - any combination of \"x\", \"y\", \"z\", \"a[ll]\".");
59 fpCommandOS -> SetGuidance
60 (
"Controls direction of perspective lines.");
61 fpCommandOS -> SetParameterName (
"option-string", omitable =
true);
62 fpCommandOS -> SetDefaultValue(
"all");
65 fpCommandScene -> SetGuidance
67 fpCommandScene -> SetParameterName (
"scene-name", omitable =
true);
68 fpCommandScene -> SetDefaultValue(
"room-and-chair");
69 fpCommandScene -> SetCandidates(
"room-and-chair");
86 if (command == fpCommandOS)
88 fPVA->SetOptionString(newValue);
91 else if (command == fpCommandScene)
93 fPVA->SetScene(newValue);
G4UIdirectory * fpDirectory
virtual void SetNewValue(G4UIcommand *, G4String)
G4UIcmdWithAString * fpCommandOS
Definition of the PerspectiveVisAction class.
G4int ApplyCommand(const char *aCommand)
PerspectiveVisActionMessenger(PerspectiveVisAction *)
static G4UImanager * GetUIpointer()
Definition of the PerspectiveVisActionMessenger class.
~PerspectiveVisActionMessenger()
G4UIcmdWithAString * fpCommandScene