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G4VInteractiveSession.cc
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1 //
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26 //
27 
28 #include "G4InteractorMessenger.hh"
29 
30 #include "G4VInteractiveSession.hh"
31 
32 /***************************************************************************/
34 {
35  messenger = new G4InteractorMessenger(this);
36 }
37 
38 /***************************************************************************/
40 {
41  delete messenger;
42 }
43 
44 /***************************************************************************/
45 void G4VInteractiveSession::AddMenu (const char*,const char*)
46 {
47 }
48 
49 /***************************************************************************/
50 void G4VInteractiveSession::AddButton (const char*,const char*,const char*)
51 {
52 }
53 
54 /***************************************************************************/
56 {
57 }
58 
59 /***************************************************************************/
60 void G4VInteractiveSession::AddIcon (const char*,const char*,const char*,const char*)
61 {
62 }
63 
64 /***************************************************************************/
66  G4Interactor a_interactor)
67 {
68  interactors[a_name] = a_interactor;
69 }
70 
71 /***************************************************************************/
73 {
74  G4interactor_map::iterator it;
75  if((it=interactors.find(a_name))==interactors.end()) return NULL;
76  return (*it).second;
77 }
virtual void DefaultIcons(bool)
void * G4Interactor
virtual void AddButton(const char *, const char *, const char *)
void AddInteractor(G4String, G4Interactor)
virtual void AddMenu(const char *, const char *)
G4Interactor GetInteractor(G4String)
virtual void AddIcon(const char *, const char *, const char *, const char *)