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event
include
G4RayShooter.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4RayShooter.hh 66892 2013-01-17 10:57:59Z gunter $
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//
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// class description:
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//
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// the object of this class shoots a ray (actually geantino) primary particle
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// associated with a G4Event object. This slass must be used exclusively by
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// G4RayTracer.
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//
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#ifndef G4RayShooter_h
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#define G4RayShooter_h 1
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#include "
globals.hh
"
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#include "
G4ThreeVector.hh
"
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#include "
G4ParticleDefinition.hh
"
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#include "
G4PrimaryVertex.hh
"
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#include "
G4ParticleMomentum.hh
"
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class
G4Event
;
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class
G4RayShooter
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{
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public
:
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G4RayShooter
();
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public
:
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virtual
~G4RayShooter
();
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public
:
// with description
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void
Shoot
(
G4Event
* evt,
G4ThreeVector
vtx,
G4ThreeVector
direc);
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// This method generates a primary vertex and a primary particle at the
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// given vertex point and with the given direction. This method is invoked
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// by G4RayTracer and G4MaterialScanner.
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private
:
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void
SetInitialValues
();
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G4ParticleDefinition
*
particle_definition
;
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G4ParticleMomentum
particle_momentum_direction
;
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G4double
particle_energy
;
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G4ThreeVector
particle_position
;
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G4double
particle_time
;
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G4ThreeVector
particle_polarization
;
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};
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#endif
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G4PrimaryVertex.hh
G4RayShooter::particle_time
G4double particle_time
Definition:
G4RayShooter.hh:69
G4RayShooter::particle_definition
G4ParticleDefinition * particle_definition
Definition:
G4RayShooter.hh:65
G4RayShooter::particle_energy
G4double particle_energy
Definition:
G4RayShooter.hh:67
G4RayShooter::SetInitialValues
void SetInitialValues()
Definition:
G4RayShooter.cc:44
G4double
double G4double
Definition:
G4Types.hh:76
G4Event
Definition:
G4Event.hh:52
G4ParticleDefinition
Definition:
G4ParticleDefinition.hh:73
G4RayShooter::G4RayShooter
G4RayShooter()
Definition:
G4RayShooter.cc:39
globals.hh
G4ThreeVector.hh
CLHEP::Hep3Vector
Definition:
ThreeVector.h:41
G4ParticleMomentum.hh
G4RayShooter::particle_momentum_direction
G4ParticleMomentum particle_momentum_direction
Definition:
G4RayShooter.hh:66
G4ParticleDefinition.hh
G4RayShooter::particle_position
G4ThreeVector particle_position
Definition:
G4RayShooter.hh:68
G4RayShooter::Shoot
void Shoot(G4Event *evt, G4ThreeVector vtx, G4ThreeVector direc)
Definition:
G4RayShooter.cc:59
G4RayShooter::~G4RayShooter
virtual ~G4RayShooter()
Definition:
G4RayShooter.cc:55
G4RayShooter::particle_polarization
G4ThreeVector particle_polarization
Definition:
G4RayShooter.hh:70
G4RayShooter
Definition:
G4RayShooter.hh:49
다음에 의해 생성됨 :
1.8.5