Geant4  v4-10.4-release
 모두 클래스 네임스페이스들 파일들 함수 변수 타입정의 열거형 타입 열거형 멤버 Friends 매크로 그룹들 페이지들
G4RayShooter.cc
이 파일의 문서화 페이지로 가기
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 //
27 // $Id: G4RayShooter.cc 66892 2013-01-17 10:57:59Z gunter $
28 //
29 
30 #include "G4RayShooter.hh"
31 #include "G4SystemOfUnits.hh"
32 #include "G4PrimaryParticle.hh"
33 #include "G4Event.hh"
34 #include "G4ParticleTable.hh"
35 #include "G4ParticleDefinition.hh"
36 #include "globals.hh"
37 
38 
40 {
42 }
43 
45 {
47  G4ThreeVector zero;
49  particle_energy = 1.0*GeV;
50  particle_position = zero;
51  particle_time = 0.0;
52  particle_polarization = zero;
53 }
54 
56 {
57 }
58 
60 {
62  {
64  G4String particleName;
65  particle_definition = particleTable->FindParticle(particleName="geantino");
67  {
68  G4String msg;
69  msg = " G4RayTracer uses geantino to trace the ray, but your physics list does not\n";
70  msg += "define G4Geantino. Please add G4Geantino in your physics list.";
71  G4Exception("G4RayShooter::Shoot","RayTracer001",FatalException,msg);
72  }
73  }
74 
75  // create a new vertex
77 
78  // create new primaries and set them to the vertex
80  G4PrimaryParticle* particle =
82  particle->SetKineticEnergy( particle_energy );
83  particle->SetMass( mass );
84  particle->SetMomentumDirection( direc );
88  vertex->SetPrimary( particle );
89 
90  evt->AddPrimaryVertex( vertex );
91 }
92 
93 
G4ParticleDefinition * FindParticle(G4int PDGEncoding)
G4ThreeVector G4ParticleMomentum
static G4ParticleTable * GetParticleTable()
G4double particle_time
Definition: G4RayShooter.hh:69
double z() const
void SetKineticEnergy(G4double eKin)
G4ParticleDefinition * particle_definition
Definition: G4RayShooter.hh:65
G4double GetPDGMass() const
G4double particle_energy
Definition: G4RayShooter.hh:67
void SetInitialValues()
Definition: G4RayShooter.cc:44
double G4double
Definition: G4Types.hh:76
void SetPolarization(const G4ThreeVector &pol)
void SetPrimary(G4PrimaryParticle *pp)
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *description)
Definition: G4Exception.hh:65
void SetMomentumDirection(const G4ThreeVector &p)
double x() const
G4ParticleMomentum particle_momentum_direction
Definition: G4RayShooter.hh:66
G4ThreeVector particle_position
Definition: G4RayShooter.hh:68
void Shoot(G4Event *evt, G4ThreeVector vtx, G4ThreeVector direc)
Definition: G4RayShooter.cc:59
virtual ~G4RayShooter()
Definition: G4RayShooter.cc:55
void AddPrimaryVertex(G4PrimaryVertex *aPrimaryVertex)
Definition: G4Event.hh:154
double y() const
static constexpr double GeV
Definition: G4SIunits.hh:217
G4ThreeVector particle_polarization
Definition: G4RayShooter.hh:70
void SetMass(G4double mas)